Solo Roleplaying Adventures Hidden in a Magazine!
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In my quest to find solo roleplaying adventures within classic and modern periodicals (magazines, fanzines, etc.) I have uncovered the following for our geek enjoyment. These are the short adventures that would tide us over while we waited patiently (back in the day) for a publisher to provide a full module of solo slaying fun.

Please add your own discovered adventures found in periodicals and create the item based on the magazine issue in the every-encompassing RPGgeek database.
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Issue: Anduin (Issue 107 - May 2015) Wasser
Jonas (he/him)
Germany
Bovenden
Niedersachsen
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Verrat auf Burg Hernartz

On a rainy night you try to escape from your prison cell and prove your innocence (or at least get away before you're executed).
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Issue: Dragon (Issue 382 - Dec 2009)
Dark Awakenings

A D&D 4th Edition solo play adventure for one 1st-level character. Rescue your adventuring party and help the goblin Splug at the same time!
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Issue: Dungeon (Issue 11 - May 1988)
The Wooden Mouse

(AD&D 5-8) What wondrous powers could a wooden mouse have that makes its theft so deadly? Suitable for one 5-8th level thief or thief-acrobat.
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Issue: Dungeon (Issue 12 - Jul 1988)
Scepter of the Underworld

(AD&D 12) An Arch-Mage teleported you out of bed this morning and gave you a mission. Let's hope you survive it. A Solo adventure for provided character Jan Daystar, 12th level fighter.
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Issue: Dungeon (Issue 20 - Nov 1989)
White Fang

(AD&D Solo) If a company of warriors cannot steal the Gem of the Giants, perhaps one thief can. Or so you'd like to think. Lykan, a 10th level human thief, is provided.
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Issue: Dungeon (Issue 54 - Jul 1995)
Eyes of the Iceborn

(AD&D solo 4-7) Fear is coldest when you face it alone.
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Issue: Dungeon (Issue 9 - Jan 1988)
The Djinni's Ring

(D&D Solo) Our first solo adventure - no DM required! Player will take the role of Moonstone, a 3rd-level elf caught up in an Arabian Nights adventure.
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Issue: Fantasy Gamer (Issue 3 - Dec 1983)
Jim Calabrese
United States
Connecticut
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The Thing in the Darkness

This issue contains the solo adventure The Thing in the Darkness. Uses the CoC system.

I have never been able to get all the way through it.
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Issue: Heroes (Volume 2, Number 3)
United States
New York
New York
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The Crystal Key by Richard Snider

Solo comic adventure #1

Starts on p. 5 and continues scattered throughout issue.
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Issue: Heroes (Volume 2, Number 4)
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Avenger Ant by Richard Snider

Solo comic adventure #2

Starts on p. 5 continues throughout
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Issue: TrollsZine (Issue 1 - Mar 2010)
The Blood War of Saxon

This is a short solo for Tunnels and Trolls. It is suitable for Level 1 to 3 characters with no more than 20 adds. There is no magic matrix, so spellcasters will have to adjudicate the effects of spells for themselves.
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Issue: TrollsZine (Issue 2 - May 2010)
Dark Rising

This short solo adventure for Tunnels and Trolls is suitable for a character of levels 2-4 with no more than 50 adds. There is no magic matrix, so spellcasters will have to adjudicate the effects of their spells for themselves.
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Issue: TrollsZine (Issue 3 - July 2010)
Four Jars of Mead

A solo adventure by Ken St. Andre
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Issue: TrollsZine (Issue 4 - Winter 2012)
Down Time: A T&T 7.5 Solo Adventure

An open-ended, city-based adventure for T&T characters of any level.
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Issue: TrollsZine (Issue 5 - Summer 2012)
Beneath the Arena (T&T Solo)

A T&T 7.5 solo adventure. It is a follow-up to the solitaire adventure "Arena of Khazan."
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Issue: TrollsZine (Issue 6 - Fall 2012)
Night Walk in the Wild Woods

A 50 paragraph solitaire adventure for T&T characters of any level.
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Issue: Warlock (Issue 10 - Jun/Jul 1986)
Rogue Mage

A 200 reference solo adventure for Fighting Fantasy Gamebooks and Basic Dungeons & Dragons.
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Issue: Warlock (Issue 4 - Volume 1, Number 4)
The Dervish Stone

A 200 reference solo Fighting Fantasy adventure with a desert setting. Winner of the adventure design contest from Warlock Vol. 1 No. 1.
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Issue: Warlock (Issue 5 - Volume 2, Number 1)
Dungeon of Justice

A 200 reference solo Fighting Fantasy adventure. Runner up from the adventure competition in Volume 1, Number 1. You have been captured by Elves and wrongly accused of murdering the Elf Chief. In order to prove your innocence, you must enter the deadly Dungeon of Justice and emerge with a sacred Golden Idol, hidden somewhere within the underground labyrinth.
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Issue: Warlock (Issue 8 - Feb/Mar 1986)
The Floating City

A 200 reference solo Fighting Fantasy adventure. A mysterious dwarf and a fabled city provide the backdrop to the quest, which will have you trekking across icy wastes and stalking through forgotten caves in search of Lord Karon’s missing consort.
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Issue: Warlock (Issue 9 - Apr/May 1986)

Fortress Throngard


172 reference mini solo Fighting Fantasy adventure. You must prove your worthiness to become a knight by rescuing your liege, Sir Falfax, from his incarceration in the Fortress’s depths.
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Issue: White Dwarf (Issue 106 - Oct 1988)
Night of Mystery

A solo paragraph Warhammer FRP adventure, by Carl Sargent. There is a character provided, or you may use your own. Contains 116 different paragraphs and a timing element in an investigative scenario.
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Issue: White Dwarf (Issue 31 - Jun 1982)
The Mad Dwarf

A Tunnels & Trolls 51-paragraph solo adventure set around The Mad Dwarf tavern.
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