2018 RPGG Challenge: Play Five RPGs You Have Never Played Before (Each At Least Once)
...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
You may organize the game in 2017, but actual game play must begin on or after 1 Jan 2018. You can join this geeklist any time, and all the new to you games you've played in 2018, will count regardless of when you posted your entry in this geeklist. However, I would like to encourage everyone to post their entry early in the year, just to get more discussion going on.
A "play" is defined as either playing or GMing or participating in a GMless (or GMfull) game. Clarification: if you have run the game before and now get to play the game, it does not count toward this challenge. As running a game counts toward this challenge, it works the opposite way too: if you have run it before, it is not a new to you game.
Using a core ruleset, but different modules or playsets counts only once (i.e. Fiasco, D&D, etc). If the 'RPG' (not 'RPG Item') has its own entry in the RPGG database, it counts as a new to you RPG.
VoIP games count.
PbF games started in 2018 count. The game must last at least for three months for it to count. It does not necessarily have to be completed in 2018, though. If you have played a game as a PbF game before, but it has lasted less than three months before fizzling out, it doesn't count as a game you've played before. So if you get to play this game again, but this time for at least three months, you can count it toward the challenge. If you play in a PbF game that plays into completion in less than three months, that game will of course count toward the challenge, despite it lasting less than three months.
All those that are mainly doing this with PbF games: In order to claim your awarded microbadge for completing the challenge, you will need to geekmail me once you have played at least 5 games for at least three months (or to completion) each. This is because otherwise it will be too difficult for me to keep up with your progress.
Homebrews count, as long as they aren't just a bit houseruled existing systems, but completely another system.
Character creation sessions do not count toward this challenge.
Solo games count toward the challenge.
Anyone who completes the challenge will divide the pot evenly. I will throw in 300 GeekGold and anything tipped to this GeekList will also be part of the pot.
Bonus: 100 GeekGold to the person who plays the most games that are new to them. If more than one person ties, they split this pot.
I will be participating but am ineligible for all prizes.
How To Participate
Add an item to this list to indicate your intent to participate.
Whenever you play a new game, edit the item and give the name of the game, the date (or dates for a PbF) you played. If you want to talk a little bit about the circumstances and what you thought, great! But it's not necessary.
You do not have you say which five games you intend to play ahead of time. But if you want to indicate a couple games you're hoping to get in, great!
Everybody who participates will be awarded and will be awarded to all those complete the challenge.
...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
Hall of Fame (users who have completed the challenge)
1. Orklord 13 February 2018 27 games
2. Donogh 22 February 2018 11 games
3. Scott308 9 March 2018 10 games
4. Original_CorPse 4 April 2018 10 games
5. jmcampbell 23 May 2018 08 games
6. Birmy 2 June 2018 05 games
7. DadsAngry 11 June 2018 07 games
8. skalchemist 18 June 2018 05 games
9. xTHAWx 14 July 2018 05 games
10. fastfox 19 July 2018 11 games
11. ld paulson 14 August 2018 05 games
12. jasri 27 August 2018 05 games
13. shawnssica 6 September 2018 05 games
14. HGBlob 16 September 2018 05 games
15. DJHastings 16 October 2018 05 games
1. Dude, Run (VoIP 1/16)
2. Infinite Galaxies (VoIP 1/26)
3. The Few (VoIP 2/3)
4. The Veil Inheritance playtest (VoIP 2/3)
5. All of Their Strengths (VoIP 2/13)
6. Cartel playtest (VoIP 3/1)
7. My Life with Master (VoIP 3/3)
8. Unmasked (VoIP 3/4)
9. Broken Worlds (VoIP 3/6)
10 Monsters and Other Childish Things (VoIP 3/13)
11. The Bat Hack playtest (VoIP 3/29)
12. Blood & Water (VoIP 4/3)
13. Blades in the Dark - Iruvia (VoIP 4/4)
14. Atitlan Riders (VoIP 5/3)
15. PreppiePunk (VoIP 5/8)
16. Tiny Dungeon (Camp Nerdly 5/19)
17. The Googly-Eyed Primetime Puppet Show RPG (VOIP 5/29)
18. Hydro Hackers (Origins 6/14)
19. Passion de la Passiones (Origins 6/16)
20. Nahual RPG playtest (VOIP 7/9)
21. Demihuman playtest (VOIP 7/11)
22. Sea of Stars playtest (VOIP 7/14)
23. Katanas & Trenchcoats (VOIP 7/17)
24. Home By Dark (VOIP 7/29)
25. Goblintown v 0.4 (VoIP 8/25)
26. Misspent Youth 1.2 (VoIP 9/1)
27. Working Stiffs playtest (VoIP 9/4)
28. Zombie World KS beta (VoIP 10/4)
29. Hellboy and the AntiChrist Engines (playtest @ Norwood CasaCon)
30. Orun quickstart (VoIP 10/18)
31. Vagabonds of Dyfed (VoIP 10/19 @ Gauntlet Con 2018)
32. Thousand Arrows playtest (VoIP 10/20 @ Gauntlet Con 2018)
My hopeful list is long:
- All of Their Strengths
- The Few
- Dude, Run
- Anime Thing
- A Single Moment
- Bliss Stage
- Blood & Water
- Burger Warz
- But Nobody Loses an Eye
- Katanas & Trenchcoats- Must Be Tuesday
- Planet Crashers
- Preppie Punk
- Retail Magic
- Scarlet Wake
- Shooting the Moon
- Swords Edge
Come play games at Newcastle Gamers!
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.
I’m game to join in again this year, after I managed to play five new to me last year! I’ve a whole pile of games that I need to get played, so here’s hoping!
1. Mouse Guard - 28/03/2018 (player)
2. Don't Rest Your Head - 02/04/2018 (player)
3. Lamentations of the Flame Princess - 15/04/2018 (GM)
4. Coriolis: The Third Horizon - 17/06/2018 (GM)
5. Cthulhu Dark - 14/07/2018 (GM)
6. 13th Age - 14/08/2018
Mouseguard Lamentations of the Flame Princess
*Games in progress or planned show an unfilled star. Games fully completed have a filled star!
Check out my blog at www.rollingboxcars.com
Paladin: Warriors of Charlemagne - 10 Jun 2018
Ten Candles - 6 Jul 2018
Blades in the Dark - 23 Sep 2018
After discovering this too late last year, I'll give it a shot this year.
It helps that I've been going to more conventions, so I'm already on my way.
Die Laughing, @ Midwinter Gaming Convention, Milwaukee, WI, on January 13, 2018.
This was a beta and not in the RPGG database yet, but I'll edit in a link when it happens (I believe a Kickstarter is forthcoming). This is a story game wherein the players are archetypes in a horror-comedy movie (the jock, the nerd, the cheerleader, etc.), and a d20 roll determines what happens in the next "scene," with players taking turns as "director" of each scene. This was fun, and probably a blast with the right mix of people. Being a beta, there were definitely tweaks that could have been made, but overall, a good time. My cheerleader, like just about everyone, did not survive, nor did her beloved cat, Justin Bieber.
Legend of The Five Rings, Fifth Edition, same place, same day.
This, too, was a beta. I've long admired the setting and was looking for a tonic to a lot of pure fantasy gaming that I had been doing that weekend, so this was just what I was looking for. It was basically the plot of The Warriors transposed to Rokugan, which was fine with me. I had a hard time grasping how to use the game's system of "stances" and found initiative a little hinky, but once I got the hang of the "Genesys" rules (and dice) it was relatively smooth. This session was a little rushed (lots of rules review, a hungover GM), but I'd definitely give it another try.
Starfinder, @ Conflagration, Brookfield, WI, March 3, 2018.
I had never played any of the -finder games, and so signed up for a Pathfinder session... which didn't have enough people, including a GM, so it was canceled. The Starfinder Society game at the next table took me in and humored me as I tried to figure out both the system (yes, I know it's a D&D 3.x variant, but still...) and the world--or worlds, as the case may be. This was a reality television-themed jaunt into a hollow moon for low-level characters, in which a zombie camera crew televised our adventure to a live audience that was more than eager to boo who they disliked and cheer for the "drama" among the "cast." Capitalizing on the theme, the GM even had us record "confessionals" that were played back for the rest of the table at the end of the game. Wish I hadn't been using a pregen, but not a bad intro to the system or world.
The Dark Eye, 5th Edition, @ Gary Con, Lake Geneva, WI--can you tell where I live yet?, March 9, 2018.
First exposure actually playing this game after backing a couple of the Kickstarters. It's pretty jarring going to this from more traditional games, since so much of it is counter to the familiar d20 games: rolling 3d20 for checks, trying to get the lower roll, seeing "INT" on a character sheet and it not meaning "Intelligence," etc. It's ultimately a pretty elegant system once you get past the alienness of it, but it definitely takes some work. Reminded me a bit of Ars Magica in terms of flavor and its insistence on deviating from typical fantasy settings. Our scenario (from the core book) involved... someone... cheating our party out of its hard-earned silver. Not to give it away, but we may have cornered the culprit in the center of a hay bale maze, which led to some exploding later, as is known to happen. An enthusiastically evangelical GM really helped sell this game.
7th Sea (Second Edition), @ Nexus Game Fair, Milwaukee, WI, June 2, 2018.
POSSIBLY UNINTERESTING ASIDE: The night before I played this, in the middle of a long convention weekend and fighting off a cold, I had a dream where I was at a con (not this one, a fictional one), and, wandering through the exhibit hall, I agreed to playtest some new roleplaying games at various tables. All the games were strange and used a mix of homemade and professional components, and had no rules that I could quantify or understand no matter how much they were explained or demonstrated. At the end of the gamut of games, I asked what the games were called so I could record them for this very challenge, but none of the people at the booths would tell me anything, which ended in me angrily chasing them around the tables and demanding to know what the games I played were.
This was another game I had Kickstarted but had barely looked at the book. I really like its emphasis on flair and heightened drama, plus I hadn't played a d10-based game since the heyday of the World of Darkness. This was with pre-generated characters for a largely improvised session--the GM's notes for the whole four-hour session consisted of less than half of a typewritten page--that covered most of the pirate tropes you would hope for (alas, no sharks or planks). I gave my pirate crewman what I hope was a passable Antonio Banderas impression for an accent, which the other players kindly put up with.
Traveller, 5th Edition, @ Milwaukee Summer Revel, Brookfield, WI, July 6, 2018.
This was a small D&D/Path-/Starfinder-centric con, so I jumped on the one event listing for this, especially since the title ("Can You Survive Traveller Character Creation?") was too good to pass up. I did indeed survive character creation (other players weren't so lucky), rolling up three, all of whom had lousy stats. I went with "Sacrificial Sam," so named because I thought he wasn't going to make it through the process; he was quickly nicknamed "Meat Sack" by the other characters, which is the LEAST colorful the language got over the course of this surprisingly R-rated session. Playing, unexpectedly, with a roomful of Ennies nominees, this introductory scenario had our crew trying to get out of a classic double-cross after a trade deal on a distant mining colony went south. The d6-based system was pretty elegant, if ultimately pretty stressful on poor ol' Meat Sack, though it kept things moving briskly even when we couldn't decide how, exactly, we were going to break out of our holding cell and get our revenge on those scamming miners.
(I can't stress enough how filthy this session was. John Waters might have blushed).
Engine Publishing (enginepublishing.com)
The Forgotten Bananas
I'm in again this year!
Cthulhu Dark (Revised Version) (1/24)
Seppuku: Fury of the Samurai (1/30)
Elysium Flare (2/1)
Here's a link to my 2018 play list for easy reference.
I hit 19 new RPGs last year, less than half of Orklord's winning 2017 total of 41. I'll see how far I can get this year.
Good luck to everyone who is working on this challenge, and happy gaming!
Ok... getting on the board.
1. Parsely (Jan.) Forgot that I played this in my wife's narrative gaming class with Sean Nittner until I saw Parsely mentioned in one of the other threads.
2. Pulp Adventure (Feb 18) Played a terribly polite Valet to an LXG-style group of adventurers.
3. Hope Inhumanity (2nd Edition) (Mar. 10) Got this in after one our players needed to leave early from our usual RPG session. A tense and thoughtful game of survival. All of our characters lived... but one needed a field amputation with a fire ax to survive.
4. Murderous Ghosts (Mar. 15) Only 6 years or so after I got a copy of this I got it to the table. My new buddy Zach had a couple of hours to kill, and my son happened to be at preschool. Score!
5. Beyond Escape! (Mar. 28) Probably my first classic CYOA "play-through" since 8th grade. It was easier to get to a positive outcome than I remember. Also, it's still fun to explore after a few plays to see what the other possible story paths are.
6. Harry Potter Breakout (Basic Edition) (Apr. 4) A game I created with my 5-year-old son. The main mechanic is Handwriting. For Harry to cast a spell he has to write the first letter of the spell legibly. My son wanted to have dice in the game, so the roll of a d6 shows how powerful the spell is. (Rolling a 1 means we take a break... which was his idea.) Story cubes provide challenges/allies/prompts. Very excited to get him involved in actually writing!!!
7. Freeway Warrior (Gamebook) (Apr. 24) Cal Phoenix, RIP. Must beat Highway Holocaust, the first book in the series, at some point...
8. Ironsworn (Apr. 28) Did this *newness* with my local group. Very gritty fantasy action. Lots of "play to find out" gaming gave us just the right backbone for this.
9. Weave (May 20) Cards + dice + app. I enjoyed this. I think they'll probably be a lot more hybrids like this in the RPG space.
10. FASERIP (May 26) My game group decided to blow off the Bay Area convention over Memorial Day weekend to get in some epic "home con" action. One of the things we played was this loving retro-clone of Marvel Superheroes, and we had a great time doing it.
8. Little Wizards (Sept. 18) Ran this for my son and wife. I think my wife was a little tired for it, but she really got into it by the end. I think things like this can teach my boy so much... story-telling is really the way to his learning brain! (Also, we played with a standard deck of cards for the first time ever. A big, wild day.)
11. Fall of Magic (Oct. 12) [BigBadCon] Managed to get into this at Game on Demand. A beautiful game... played sort of a truncated version in a loud gaming hall... would love to see what this is like in a quiet room!
12. Cthulhu Dark 0 (Oct. 12) [BigBadCon] Got a chance to play in a session that adapted Harlem Unbound to the rules light Cthulhu Dark system.
13. Roar of Alliance (Oct. 13) [BigBacCon] One of the unexpected highlights of the Con was the playtest of this mix of light wargame & RPG by designer John Sheldon. You play a member of a tank crew as you drive across Europe to counter an "alternate history" second blitz.
14. Space 1989 (Oct. 13) [BigBadCon] Playtested a potential sequel to Spirit of 77 with author Dave Kizzia. Sleazy, cheesy fun.
15. Masterpiece 77 [BigBadCon] The bizarre, but enjoyable, reskin of Spirit of 77 by designer Dave Kizzia... again run by the man himself. (Dave is a really performative GM, so if you've never been in a game run by him, you should definitely give it a try.)
After much debate and prevarication, I am joining the challenge. Since I am new to this form of gaming, I have no idea what path I am taking. I trust there will be gentle souls to guide me on the journey.
The Gentle Ladies' Tea and Monstrosity Destroying & Quilting Circle Auxiliary -- RPG Geek Play-by-Forum, concluded 14 August 2018.
Romeo and/or Juliet: A Chooseable-Path Adventure -- mini-campaign of 12 games started 14 February 2018; completed 18 February 2018.
Grey Flowers -- online RPG 7 March 2018 (don't ask).
Fiasco JP05: House Calls -- RPG Geek Play-by-Forum (substitute player); started playing 15 March 2018, concluded 16 July 2018;
Alice's Adventures Under the Table -- Parsely RPG at GameStorm, 7 April 2018;
Back in 5 Minutes -- -- Parsely RPG at GameStorm, 7 April 2018;
Atop a Lonely Tower/Atop a Verdant Tower -- RPG Geek Play-by-Forum; started 1 October 2018 ...
Since I am new to this, I'm uncertain what may or may not count toward this challenge, especially as a primarily solo gamer. I have, for example, downloaded Romeo and/or Juliet: A Chooseable-Path Adventure with intent to play through. I have thought I might like to apply some dice or card draws to re-reading Hopscotch. (And the RPGGeek dice rolling applet might make that a breeze!)
There are some concepts about which I have read that intrigue me, but ...
Here we go!