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WFRP 4e Starter Set Character Sheets
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1. RPG: Warhammer Fantasy Roleplay (4th Edition) [Average Rating:8.83 Overall Rank:218]
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Player: tom brown(ironman99)
Name: Skrogg Skroggson
Species: Dwarf
Class: Warrior
Career: Slayer
Career Level: Trollslayer
Career Path:
Status: Brass 2
Age: 59 Height: 4' 8" Hair: Mid-Brown (Dyed Orange) Eyes: Amber

WOUNDS
SB: 3
TBx2: 10
WpB: 5
Total: 18 17

CHARACTERISTICS
WS BS S T I Ag Dex Int WP Fel
Initial 0 0 0 0 0 0 0 0 0 0
Adv. 0 0 0 0 0 0 0 0 0 0
Current 45 26 38 51 34 23 38 28 52 18


FATE: 1
FORTUNE: 1
RESILIENCE: 3
RESOLVE: 3

EXPERIENCE
Current: Spent: Total:

MOVEMENT: 3 Walk: 6 Run: 12

BASIC SKILLS

Name Characteristic Adv. Skill Name Characteristic Adv. Skill
Art () Dex 38 0 38 Gossip Fel 18 0 18
Athletics Ag 23 0 23 Haggle Fel 18 0 18
Bribery Fel 18 0 18 Intimidate S 38 5 43
Charm Fel 18 0 18 Intuition I 34 0 34
Charm Animal WP 52 0 52 Leadership Fel 18 0 18
Climb S 38 0 38 Melee (Basic) WS 45 15 60
Cool WP 52 15 67 Melee () WS 0 0 0
Consume Alcohol T 51 12 63 Navigation I 34 0 34
Dodge Ag 23 10 33 Outdoor Survival Int 28 0 28
Drive Ag 23 0 23 Perception I 34 0 34
Endurance T 51 12 63 Ride Ag 23 0 23
Entertain () Fel 18 0 18 Row S 38 0 38
Gamble Int 28 0 28 Stealth () Ag 23 0 23


GROUPED & ADVANCED SKILLS

Name Characteristic Adv. Skill
Trade (Stonemason) Dex 10 48


TALENTS

Talent Name Time's Taken Description
Fearless 1 +20 Cool to resist Fear
(Everything)
Night Vision 1 See up to 20 yards in the dark
Read/Write 1
Resolute 1 Cause +1 Damage when you Charge


AMBITIONS
Short- term:
Long- term:

PARTY AMBITIONS
Short- term:
Long- term:

WEAPONS

Name Group Damage Enc Range/ Reach Qualities
Axe Basic 4+SB 1 Average -
Dagger Basic 2+SB 0 Very Short -


ARMOUR

Name Location AP Enc Qualities
- - - - -


ARMOUR/HIT LOCATION

Armour Location
0 Head 01-09
0 Left Arm 10-24
0 Right Arm 25-44
0 Body 45-79
0 Left Leg 80-89
0 Right Leg 90-100
0 Shield


TRAPPINGS
Name Enc
Grease - Keeps your hair up, even in the rain! 0
Flask of Spirits - Keeps the chill from your bones 0
Tattoos - Showing your devotion to Grimnir 0
Clothes - Keep you warm (and decent) 0


ENCUMBRANCE

1 Weapons
0 Armour (may be lower if worn)
0 Trappings (may be lower if worn)
1 Total
8 Max Encumbrance Before Penalty (SB+TB)


WEALTH
1 GC = 20 Shillings (20/-) = 240 Brass Pennies (240d)
You begin the game with 4d10 brass pennies. You gain an extra +4d10 brass pennies
for every secret you have selected.
Crowns:
Shillings:
Pennies: 38
Other Items:

CORRUPTION AND MUTATION
Corruption Points:
Mutations:

BACKSTORY

Quotations


‘If you don’t like me you can always just piss off’
‘Say that again?’
‘For grogs sake’

Who is Skrogg

Before the incident at his father's mine, Skrogg was one of four brothers to be given responsibility over an area of the mine. It is known the brothers were very competitive, and at the end of it all Skrogg took the slayers oath.

Having spent the last decade travelling the worlds edge mountains with no luck finding a worthy challenge he has decided to head inland, and has found the company of a group of adventurous humans who look like they might find the trouble he seeks.

One of the challenges of taking the slayers oath that Skrogg didn’t foresee was the sheer amount of fawning writers wanting to follow him around and write his tale. After the fourth such writer met their grisly end in the sewers under the city of Nuln Skrogg started turning them away even if it was slightly more profitable taking their money than the usual jobs that come his way.

What is he like

Skrogg is an absolute beast. He is heavily scarred and has the typical orange mohawk and beard. He carries a single handed axe and goes onto battle with a mask mainly to protect his beard, otherwise his possessions are meagre.

He is generally fearless but at the same time completely pragmatic and is not the type to risk his life to save the innocent bystander
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2. RPG Item: The Enemy Within Campaign Volume 1: Shadows Over Bögenhafen [Average Rating:8.22 Overall Rank:20]
Mark Lord
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Player: Alex VIlle(vilainn6)
Name: Ferdinand Gruber
Species: Human
Class: Academic
Career: Wizard
Career Level: Wizard's Apprentice
Career Path:
Status: Brass 3
Age: 27 Height: 6' 3" Hair: None! Eyes: Brown

WOUNDS
SB: 2
TBx2: 4
WpB: 4
Total: 10

CHARACTERISTICS
WS BS S T I Ag Dex Int WP Fel
Initial 0 0 0 0 0 0 0 0 0 0
Adv. 0 0 0 0 0 0 0 0 0 0
Current 42 24 25 28 32 31 27 48 43 23


FATE: 3
FORTUNE: 3
RESILIENCE: 3
RESOLVE: 3

EXPERIENCE
Current: Spent: Total:

MOVEMENT: 4 Walk: 8 Run: 16

BASIC SKILLS

Name Characteristic Adv. Skill Name Characteristic Adv. Skill
Art () Dex 27 0 27 Gossip Fel 23 0 23
Athletics Ag 31 0 31 Haggle Fel 23 0 23
Bribery Fel 23 0 23 Intimidate S 25 0 25
Charm Fel 23 0 23 Intuition I 32 11 43
Charm Animal WP 43 0 43 Leadership Fel 23 0 23
Climb S 25 0 25 Melee (Basic) WS 42 0 42
Cool WP 43 20 63 Melee (Polearm) WS 42 5 47
Consume Alcohol T 28 7 35 Navigation I 32 0 32
Dodge Ag 31 0 31 Outdoor Survival Int 48 0 48
Drive Ag 31 0 31 Perception I 32 0 32
Endurance T 28 14 42 Ride Ag 31 0 31
Entertain () Fel 23 0 23
Gamble Int 48 0 48 Stealth () Ag 31 0 31


GROUPED & ADVANCED SKILLS

Name Characteristic Adv. Skill
Language (Magick) Int 13 61


TALENTS

Talent Name Time's Taken Description
Petty Magic 1 Can cast simple spells
Read/Write 1
Savvy 1 +5 Intelligence (included)
Coolheaded 1 +5 Willpower (included)


SPELLS
Name Skill Range Duration Effect
Dart 61 43 yds Instant Cause a Damage 0 + SL hit
Light 61 You 43 Mins Creates a purplish light.
Shock 61 Touch Instant Inflicts a Stunned Condition.


AMBITIONS
Short- term:
Long- term:

PARTY AMBITIONS
Short- term:
Long- term:

WEAPONS

Name Group Damage Enc Range/ Reach Qualities
Scythe Polearm 6+SB 3 Long -


ARMOUR

Name Location AP Enc Qualities
- - - - -


ARMOUR/HIT LOCATION

Armour Location
0 Head 01-09
0 Left Arm 10-24
0 Right Arm 25-44
0 Body 45-79
0 Left Leg 80-89
0 Right Leg 90-100
0 Shield


TRAPPINGS
Name Enc
Grimoire - Your book of spells 1
Wizard uniform - The robes of your College 0
6 Sheets of Parchment - For writing on 0
Quill and ink - For writing with 0


ENCUMBRANCE

3 Weapons
0 Armour (may be lower if worn)
1 Trappings (may be lower if worn)
4 Total
4 Max Encumbrance Before Penalty (SB+TB)


WEALTH
1 GC = 20 Shillings (20/-) = 240 Brass Pennies (240d)
You begin the game with 6d10 brass pennies. You gain an extra +6d10 brass pennies
for every secret you have selected.
Crowns:
Shillings:
Pennies:
Other Items:

CORRUPTION AND MUTATION
Corruption Points:
Mutations:

BACKSTORY

Quotations
‘…’
‘Die.’
‘We will fix that’
‘I don’t talk much? I hadn’t noticed.’

Who is Ferdinand?

Gruber is the oldest son of the Baron of Weissbruck, but as he’s a wizard, he cannot legally inherit, meaning his wastrel younger brother, Bartolini, is now the Baronet. This once bothered him, but Ferdinand has mellowed over the fifteen years he’s been training to be an Amethyst Wizard and is now the epitome of calm. His mother was an acrobat from the famous touring Cuppolalinni Family of Tilea, a marriage that was not
well accepted at court, leaving Gruber with a bitter opinion concerning courtiers.

What is he like?

Dour, loyal, and often sarcastic.

Why play Ferdinand?

Ferdinand is a wizard, which means most citizens if the Empire fear him. Play him because:
• You’re not too comfortable roleplaying, and would like to play a relatively quiet character.
• Ferdinand is really cool under pressure, and can handle most adventures with aplomb.
• Most importantly, Ferdinand has magic!
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3. RPG Item: The Enemy Within [Average Rating:8.18 Overall Rank:54]
Mark Lord
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Player: Stu Garside (Fumanstu)
Name: Else Sigloben
Species: Human
Class: Ranger
Career: Witch Hunter
Career Level: Interrogator
Career Path:
Status: Silver 1
Age: 26 Height: 5' 11" Hair: Dark Brown Eyes: Black

WOUNDS
SB: 3
TBx2: 8
WpB: 4
Total: 1513

CHARACTERISTICS
WS BS S T I Ag Dex Int WP Fel
Initial 0 0 0 0 0 0 0 0 0 0
Adv. 0 0 0 0 0 0 0 0 0 0
Current 42 48 32 45 29 28 24 33 48 26


FATE: 2
FORTUNE: 2
RESILIENCE: 4
RESOLVE: 4

EXPERIENCE
Current: Spent: Total:

MOVEMENT: 4 Walk: 8 Run: 16

BASIC SKILLS

Name Characteristic Adv. Skill Name Characteristic Adv. Skill
Art () Dex 24 0 24 Gossip Fel 26 0 26
Athletics Ag 28 0 28 Haggle Fel 26 5 31
Bribery Fel 26 0 26 Intimidate S 32 13 45
Charm Fel 26 5 31 Intuition I 29 5 34
Charm Animal WP 48 0 48 Leadership Fel 26 8 34
Climb S 32 0 32 Melee (Basic) WS 42 0 42
Cool WP 48 7 55 Melee () WS 0 0 0
Consume Alcohol T 45 0 45 Navigation I 29 0 29
Dodge Ag 28 0 28 Outdoor Survival Int 33 5 38
Drive Ag 28 0 28 Perception I 29 14 43
Endurance T 45 0 45 Ride Ag 28 0 28
Entertain () Fel 26 0 26 Row S 32 0 32
Gamble Int 33 0 33 Stealth () Ag 28 0 28


GROUPED & ADVANCED SKILLS

Name Characteristic Adv. Skill
Ranged (Blackpower) BS 8 56


TALENTS

Talent Name Time's Taken Description
Resolute 1 +1 Damage when Charging into Combat
Night Vision 1 Can see into 20 yards of darkness
Coolheaded 1 +5 Willpower (included)
Read/Write 1 (what it does!)


AMBITIONS
Short- term:
Long- term:

PARTY AMBITIONS
Short- term:
Long- term:

WEAPONS

Name Group Damage Enc Range/ Reach Qualities
Pistol(x2) Blackpowder +8 0 20 yards Blackpowder, Damaging, Pistol, Reload 1
Dagger Basic 2+SB 1 Average -
Sword Basic 4+SB 0 Very Short -


ARMOUR

Name Location AP Enc Qualities
Leather All 1 - -
Breastplate Body 2 2 -


ARMOUR/HIT LOCATION

Armour Location
1 Head 01-09
1 Left Arm 10-24
1 Right Arm 25-44
3 Body 45-79
1 Left Leg 80-89
1 Right Leg 90-100
0 Shield


TRAPPINGS
Name Enc
Just weapons and armour!! 0
- 0
- 0


ENCUMBRANCE

1 Weapons
2 Armour (may be lower if worn)
0 Trappings (may be lower if worn)
3 Total
7 Max Encumbrance Before Penalty (SB+TB)


WEALTH
1 GC = 20 Shillings (20/-) = 240 Brass Pennies (240d)
You begin the game with 1d10 brass pennies. In addition, you gain an extra +1d10 brass pennies for every secret you have selected.
Crowns:
Shillings:
Pennies: 4
Other Items:

CORRUPTION AND MUTATION
Corruption Points:
Mutations:

BACKSTORY

Quotations
‘In the name of Sigmar, you are found wanting.’
‘What? No, no, I wasn’t looking at Amris.’
‘I will serve the Empire as my mother did before me.’
‘SIGMAR PRESERVE US!’

Who is Else?


Else is dedicated to Sigmar. Nothing else. Her mother was a Witch Hunter and instilled in her the importance
of the work. First hand. Else will never forget the burnings she witnessed as a child. Or the screams.
She’ll do anything to avoid a world where those screams are common-place. So, she burns the weak to preserve the Empire. Because Else is dedicated to Sigmar. Nothing else.

What is she like?

Quiet, dedicated, and iron-willed.

Why play Else?

Else shoots her way out of most problems, bellowing to
Sigmar, god of the Empire, as she does so.
• If you want to play a strong-willed Character who does not back down.
• But does use her expensive pistols to resolve most situations in Sigmar’s good name.
• A very strong all-rounder with potentially complicated emotional depth.
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4. RPG Item: Power Behind the Throne [Average Rating:8.39 Overall Rank:28]
Mark Lord
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Player: Adrian Zettlemoyer (dirtybacon)
Name: Ingo Fassnacht
Species: Human
Class: Rogue
Career: Bawd
Career Level: Hustler
Career Path:
Status: Brass 1
Age: 20 Height: 5' 8" Hair: Light Brown Eyes: Pale Grey

WOUNDS
SB: 3
TBx2: 4
WpB: 2
Total: 95

CHARACTERISTICS
WS BS S T I Ag Dex Int WP Fel
Initial 32 33 30 27 32 28 38 33 29 35
Adv. 0 0 0 0 0 0 5 0 0 5
Current 32 33 30 27 32 28 43 33 29 40


FATE:
FORTUNE:
RESILIENCE:
RESOLVE:

EXPERIENCE
Current: 70 Spent: Total:

MOVEMENT:4 Walk: 8 Run: 16

BASIC SKILLS

Name Characteristic Adv. Skill Name Characteristic Adv. Skill
Art () Dex 43 0 43 Gossip Fel 40 10 50
Athletics Ag 28 0 28 Haggle Fel 40 13 53
Bribery Fel 40 10 50 Intimidate S 30 10 40
Charm Fel 40 10 50 Intuition I 32 0 32
Charm Animal WP 29 0 29 Leadership Fel 40 0 40
Climb S 30 0 30 Melee (Basic) WS 32 3 35
Cool WP 29 0 29 Melee () WS 0 0 0
Consume Alcohol T 27 10 37 Navigation I 32 0 32
Dodge Ag 28 0 28 Outdoor Survival Int 33 0 33
Drive Ag 28 0 28 Perception I 32 0 32
Endurance T 27 0 27 Ride Ag 28 0 28
Entertain () Fel 40 0 40 Row S 30 0 30
Gamble Int 33 10 43 Stealth () Ag 28 0 28


GROUPED & ADVANCED SKILLS

Name Characteristic Adv. Skill
Trade Artistic Dex 0 43
Evaluate Int 5 38
Entertain (Any) Fel 10 50
Language (Bret) Int 3 36
Language (Waste)Int 5 38
Ranged (Bow) BS 5 38


TALENTS

Talent Name Time's Taken Description
Suave 1 +5 Fel (included in stats)
Sixth Sense 1 Intuition test to avoid walking into trouble and being surprised
Orientation 1 You know where North is if you can see some relevant signs (stars etc)
Artistic 1 Ability to make precise sketches
Alley Cat 1 When using Stealth Urban may reverse dice to succeed


AMBITIONS
Short- term:
Long- term:

PARTY AMBITIONS
Short- term:
Long- term:

WEAPONS

Name Group Damage Enc Range/ Reach Qualities
Dagger Basic SB+2 0 Very Short -


ARMOUR

Name Location AP Enc Qualities
- - - - -


ARMOUR/HIT LOCATION

Armour Location
0 Head 01-09
0 Left Arm 10-24
0 Right Arm 25-44
0 Body 45-79
0 Left Leg 80-89
0 Right Leg 90-100
0 Shield


TRAPPINGS
Name Enc
Clothing 0
Pouch 0
Sling Bag containing 2 candles, matches, Hood,
Flask of Spirits 1


ENCUMBRANCE

0 Weapons
0 Armour (may be lower if worn)
1 Trappings (may be lower if worn)
1 Total
5 Max Encumbrance Before Penalty (SB+TB)


WEALTH
1 GC = 20 Shillings (20/-) = 240 Brass Pennies (240d)
Crowns:
Shillings:
Pennies: 12
Other Items:

CORRUPTION AND MUTATION
Corruption Points:
Mutations:

BACKSTORY
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5. RPG Item: Warhammer Fantasy Roleplay (4th Edition) [Average Rating:8.56 Overall Rank:518]
Walts
Scotland
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"The thing's hollow .. it goes on forever .. and .. oh my God! ... it's full of stars!"
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Player: Walts (Gorlab)
Name: Sandra von Drakenburg, aka "Sali"
Species: Human
Class: Warrior
Career: Soldier
Career Level: Recruit
Career Path:
Status: Silver 1
Age: 23 Height: 6' 2" Hair: Dark Brown Eyes: Olive

WOUNDS
SB: 3
TBx2: 8
WpB: 4
Total: 15

CHARACTERISTICS
WS BS S T I Ag Dex Int WP Fel
Initial 0 0 0 0 0 0 0 0 0 0
Adv. 0 0 0 0 0 0 0 0 0 0
Current 49 35 36 43 32 33 28 37 46 28


FATE: 3
FORTUNE: 4
RESILIENCE: 3
RESOLVE: 3
MOTIVATION: Helping the downtrodden.

EXPERIENCE
Current: Spent: Total:

MOVEMENT: 4 Walk: 8 Run: 16

BASIC SKILLS

Name Characteristic Adv. Skill Name Characteristic Adv. Skill
Art () Dex 28 0 28 Gossip Fel 28 0 28
Athletics Ag 33 10 43 Haggle Fel 28 0 28
Bribery Fel 28 0 28 Intimidate S 36 5 41
Charm Fel 28 0 28 Intuition I 32 0 32
Charm Animal WP 46 0 46 Leadership Fel 28 7 55*
Climb S 36 10 46 Melee (Basic) WS 49 3 62**
Cool WP 46 10 56 Melee () WS 0 0 0
Consume Alcohol T 43 5 48 Navigation I 32 0 32
Dodge Ag 33 10 43 Outdoor Survival Int 37 0 37
Drive Ag 33 0 33 Perception I 32 0 32
Endurance T 43 10 53 Ride Ag 33 0 33
Entertain () Fel 28 0 28 Row S 36 0 36
Gamble Int 37 0 37 Stealth () Ag 33 0 33

*Leadership bonus of +20 included if dealing with Brass Tier Status - only +10 if dealing with Silver status
**Includes +10 for Warrior Born Talent

GROUPED & ADVANCED SKILLS

Name Characteristic Adv. Skill
Lore (Reikland) Int 0 55


TALENTS

Talent Name Time's Taken Description
Luck 1 +1 Fortune Point
Noble Blood 1 Are noble, which can help
Read/Write 1 Can read and write
Savvy 1 +5 Intelligence (included)
Warrior Born 1 Weapon Skill is higher


AMBITIONS
Short-term: Make a name for herself in Reikland!
Long-term: Join the elite monster killers know as Wulfhart's Hunters!

PARTY AMBITIONS
Short-term: ???
Long-term: ???

WEAPONS

Name Group Damage Enc Range/ Reach Qualities
Sword Basic 4+SB(3) 1 Average -
Dagger Basic 2+SB(3) 0 Very Short -

ARMOUR

Name Location AP Enc Qualities
Leather Jack Arms, Body 1 1 -
Leather Leggings Legs 1 1 -
Breast Plate Body 2 2 Weakpoints


ARMOUR/HIT LOCATION

Armour Location
1 Head 01-09
1 Left Arm 10-24
1 Right Arm 25-44
3 Body 45-79
1 Left Leg 80-89
1 Right Leg 90-100
0 Shield


TRAPPINGS
Name Enc
Fabulous Hat - Everyone comments on it! 0
Clothes - Keep you warm (and decent!) 0
Uniform - The livery of a soldier. 0


ENCUMBRANCE
1 Weapons
1 Armour (may be lower if worn)
0 Trappings (may be lower if worn)
2 Total
7 Max Encumbrance Before Penalty (SB+TB)


WEALTH 1 GC = 20 Shillings (20/-) = 240 Brass Pennies (240d)
Crowns: 0
Shillings: 1d10 + 1d10 = (2) + (8) = 10 - 16d = 8/8d (Is that right!?!?!)
Pennies: 0
Other Items: 0

CORRUPTION AND MUTATION
Corruption Points: None
Mutations: None

BACKSTORY
Rather than serve under her fathers rule, for the past three years, Sali had served under her uncle
far too the north of Drakenburg, but with little encounters or exploits to boast of. Seeking to fight
Orc Warlords or battle the Forces of Chaos never came in the many years she served in the military,
so taking her leave of the safe cities to the north, she hears of the strife in Ubersreik and goes
to seek fame and fortune in these distant lands.

She hopes to raise the families name by being part of the elite monster killers know as Wulfhart's
Hunters, lead by Markus Wulfhart, once an ordinary townsfolk of the village of Drakenburg, who now
holds the mighty position of the Emperor's Captain of Scouts!

Heading to Ubersreik was a dangerous journey in itself, and offering her services as a bodyguard
and mercenary to ladies of position, she soon found strife against orcs, goblins, bandits and
hoodlums aplenty, but also meeting and making new friends in the name of Ferdinand Gruber,
Renark Köler and Else Sigloben, to name a few.

Keeping her true identity secret, only Ferdinand Gruber truly knew she was of noble birth, for
she wanted no special treatment or protection when battle arose and swords where needed.

During quiet nights on her own, she would often think of her last meeting with her mother, who was a
bastion for the downtrodden. "Please protect the poor and innocent, my child, make me proud?" Sali
nodded, promising to do so and hearing her mothers last words; "A promise made is a promise kept!"

Now in the town of Ubersreik, she seeks various nobles, lords and ladies of wealth for information
on what has happened these last few months that Sigismund von Jungfreud, its former duke, was
recently stripped of his title by the Emperor for uncertain reasons ... this could lead to elevating
her name in this region and gain her some stature in Reikland!


Quotations
Don’t worry, we will fix this.’
Morr is coming for us all, might as well have a drink!
A promise made is a promise kept.’
FOR DRAKENBURG!

Who is Salundra?
Salundra is the rebellious daughter of the influential Duke von Drakenberg. She was raised in the military and now seeks her own fortune. She has a matter-of-fact, nononsense attitude that disappears entirely when she drinks and reverts to the unruly soldier of her youth. Called ‘Sali’ by her friends, she lets few know her, fearing
betrayal, but bonds for life with those she befriends.

What is she like?
Confident, capable, but somewhat temperamental.

Why play Salundra?
Salundra is the natural leader of the party, and has several significant advantages, including:
• Being a noble, she can access parts of the Ubersreik society other Characters are denied.
• Having trained with a sword since she was strong enough to carry one, she is very skilled in melee combat.
• She has a strong sense of right and wrong, and works hard to do what she feels is the right thing.
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  • 1463393. Gorlab
  • 1d10 + 1d10 =
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  • 10
  • Mon May 20, 2019 9:37 am
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6. RPG Item: Empire in Flames [Average Rating:6.80 Overall Rank:1024]
Joe D
United States
Detroit
Michigan
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Its will alone snuffs out the stars and its shadow ends realities
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Player: Joe D.
Name: Renark Köler
Species:Human
Class: Warrior
Career: Soldier
Career Level: 1
Career Path:
Status:
Age: 33 Height: 5'8" Hair: Golden Brown Eyes: Pale Grey

WOUNDS
SB: 3
TBx2: 8
WpB: 3
Hardy Bonus: 3
Total: 17

CHARACTERISTICS
WS BS S T I Ag Dex Int WP Fel
Initial 42 29 34 36 34 34 22 33 31 23
Adv. 5 0 0 4 0 0 0 0 1 0
Current 47 29 34 40 34 34 22 33 32 23


FATE: 3
FORTUNE: 3
RESILIENCE: 3
RESOLVE: 3

EXPERIENCE 70
Current: 70 Spent: Total:

MOVEMENT: 4 Walk: 8 Run: 16

BASIC SKILLS

Name Characteristic Adv. Skill Name Characteristic Adv. Skill
Art () Dex 22 0 0 Gossip Fel 23 0 0
Athletics Ag 34 6 40 Haggle Fel 23 0 0
Bribery Fel 23 0 0 Intimidate S 34 0 0
Charm Fel 23 0 0 Intuition I 34 0 0
Charm Animal WP 32 0 0 Leadership Fel 23 6 29
Climb S 34 2 36 Melee (Basic) WS 47 15 62
Cool WP 32 13 45 Melee () WS 47 0 0
Consume Alcohol T 40 0 0 Navigation I 34 0 0
Dodge Ag 34 10 44 Outdoor Survival Int 33 0 0
Drive Ag 34 0 0 Perception I 34 0 0
Endurance T 40 5 45 Ride Ag 34 0 0
Entertain () Fel 23 0 0 Row S 34 0 0
Gamble Int 33 0 0 Stealth () Ag 34 0 0


GROUPED & ADVANCED SKILLS

Name Characteristic Adv. Skill

Ranged (Bow) Agility 5 39
Lore (Reikland) Int 3 36
Language (Wastelander) Int 3 36
Language (Battle) Int 1 34
Play (Fife) Dex 1 23


TALENTS

Talent Name Time's Taken Description
Doomed 1 (bonus XP to next character if dies in manner matching Dooming)
Savvy 1 (+5 to Int)
Linguistics 1 (Int test to learn language in month)
Perfect Pitch 1 (Identify notes, add Entertain(sing) to any Career)
Warrior Born 1 (+5 to Weapon skill)


MOTIVATION
Renark's motivation is to do his duty, and be a good soldier.

AMBITIONS
Short- term: Now that his period of service is over, he wants to enjoy his short rest, then return to Altdorf to re-enlist.
Long- term: To rise high enough in the military ranks to retire and open his own brewery and live a good family once once the bloodshed is over.

PARTY AMBITIONS
Short term: Now that his period of service is over, he wants to enjoy his short rest, then return to Altdorf to re-enlist.
Long term: To live long enough to rise in the military ranks, enabling Renark to retire and open his own brewery and live a happy family life.

WEAPONS

Name Group Damage Enc Range/ Reach Qualities
Sword Basic SB+4 1 Average
Dagger Basic SB+2 0 Very Short Undamaging


ARMOUR
Name Location AP Enc Qualities
Leather Jack Arms, Body 1 1 -
Leather Leggings Legs 1 1 -
Breast Plate Body 2 2 Weakpoints
Clothing 1
Uniform 1

ARMOUR/HIT LOCATION

Armour Location
1 Head 01-09
1 Left Arm 10-24
1 Right Arm 25-44
3 Body 45-79
1 Left Leg 80-89
1 Right Leg 90-100
0 Shield


TRAPPINGS
Name Enc
Dagger (2nd dagger) 0
Pouch (carries 1) 0


ENCUMBRANCE

1 Weapons
1 Armour (may be lower if worn)
0 Trappings (may be lower if worn)
2 Total
7 Max Encumbrance Before Penalty (SB+TB)


WEALTH
1 GC = 20 Shillings (20/-) = 240 Brass Pennies (240d)
Crowns:
Shillings: 9
Pennies: 9
Other Items:

CORRUPTION AND MUTATION
Corruption Points:
Mutations:

SPELLS AND PRAYERS
Name CN Range Target Duration Effect
- - - - - -


Speech color example: "For the Empire."
Thought color example: "For the Empire."


BACKSTORY
Renark hails from Altdor, having had a fairly typical childhood for the son of a soldier. Renark enlisted at a very young age and has served for some now time. He's currently on a break from active duty, and visiting family in Ubersreik. He's visiting his younger sister Rosalinde, her husband Erhard Holzer. He's happy to be meeting his niece (Ramona) and nephew (Dietrich) for the first time. Renark is a no-nonsense sort who doesn't have much of a concept of fun. He does enjoy a good dark ale, but isn't one who much enjoys merrymaking. The time he's had away from the army is making him feel like a bit of a fish out of water. He's not overly comfortable socializing, and looks forward to returning to active duty.

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