Incomplete Cities: Sourcebooks for City Building
Lowell Francis
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This is part four of my tour of rpg cities.

For this list I wanted to bring together all of the generic material I could find covering urban campaigns: books which cover cities as game play sites but don't offer specific cities or do so in a generic way. These represent toolboxes for the GM, offering encounters, NPCs, places, sights, sounds, frameworks for building, information on city structures, and so on.

While this list city toolboxes, I've put together lists for specific cities:

* Iniquitous Cities: for historical and modern games
* Inexorable Cities: for fantasy campaigns
* Infinite Cities: for sci-fi, near-future, post-apocalypse settings

There are obviously many, many sourcebooks like these, and I've only scratched the surface. I found a number of generic city toolkit pdf publications which weren't yet in the database, in fact. I'd like this to be a good reference list for the future. I'm hoping others will spot and add items to this list. Please feel free to do so!
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1. RPG Item: 100 Towns [Average Rating:0.00 Unranked]
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PDF with snippet ideas for a host of fantasy communities.
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2. RPG Item: 15 Startown Hazards [Average Rating:0.00 Unranked]
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Generic hazards collection in space towns.
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3. RPG Item: 90 Phenomena in the City of Copenhagen [Average Rating:7.33 Unranked]
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Presents itself as a set of strange phenomena to have occur in a city as seeds for adventures.
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4. Series: Ancient Cities
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A small series of generic supplements with maps and ideas to help a GM create a fantasy city- the first of the line is generic, the second covers a slaver city, and the third a Dwarven town.
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5. RPG Item: Bits of the Boulevard [Average Rating:7.00 Unranked]
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A collection of sights and sounds in boxed text to throw at players as the make their way around a city.
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6. RPG Item: Block by Bloody Block [Average Rating:8.00 Overall Rank:3467]
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A guide for Hunter the Vigildetailing how to run an urban campaign. Ideas on how to have the PCs take back a city from supernaturals as well as sample urban sections.
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7. RPG Item: Book of the City [Average Rating:6.00 Overall Rank:7211]
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For Werewolf: The Apocalypse; this book covers the idea of cities in general. Of course for werewolves cities are sources of taint and decay. Presents some new ideas about urban magic and themes.
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8. RPG Item: Boomtowns! [Average Rating:6.29 Overall Rank:6060]
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Generic boxed set covering all of the little towns of the [=weird west]Weird West[/] setting. Includes lots of maps and map tiles for GMs to use in creating these.
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9. RPG Item: Building a City [Average Rating:6.00 Unranked]
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Web-enhancement for D&D 3.5. Discusses how DMs might go about building a city.
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10. RPG Item: Cities & Settlements [Average Rating:0.00 Unranked]
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This book presents a collection of settlements of various size- written generically with the intent that GMs could adapt the material to any fantasy campaign or setting.
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11. RPG Item: Cities of Hyboria [Average Rating:6.57 Overall Rank:5706]
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A collection of city-based encounters which can be played out in various locations in Hyboria.
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12. RPG Item: FR8: Cities of Mystery [Average Rating:6.35 Overall Rank:4796]
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From the Forgotten Realms line, but applicable to any fantasy campaign. The 64 page booklet presents general advice on designing and running city adventures. The other half of this small boxed set consists of paper buildings and street layouts- done on pretty flimsy cardboard.
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13. RPG Item: City and Guild [Average Rating:7.00 Overall Rank:3664]
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A general sourcebook for all cities and urban settings across Mythic Europe. Deals with considerations of trade, life and the power of the Guild system. A great sourcebook for any kind of medieval urban campaign.
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14. RPG Item: City Builder: A Guide to Designing Communities [Average Rating:6.00 Unranked]
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This volume collects a series of pdfs each covering a different aspect or neighborhood type within a city. Systemless and useful for any medieval, early modern or fantasy campaign.
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15. RPG Item: City Encounters for Swords and Wizardry [Average Rating:7.50 Unranked]
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A giant table of city encounters for this Old-School rpg. Applicable to other games, obviously.
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16. Series: City Guides
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A series of d20 supplements of widely varying size. Each covers a section or theme for a generic fantasy city.
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17. RPG Item: City Map Folio [Average Rating:7.20 Overall Rank:6129]
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Drawn from the Kingdoms of Kalamar setting. This book provides generic information on demographics, society, and culture for cities. It also provides a diverse toolkit for city-building in fantasy settings.
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A series of pretty well written sourcebooks each of which covers a particular neighborhood of a fantasy city. While they use d20 mechanics, they could be easily adapted for other systems.
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19. RPG Item: City Sites [Average Rating:5.50 Overall Rank:7802]
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A collection of urban floorplans, each with a description of what they look like so the GM can narrate that for the players. On the other hand it does also offer an adventure seed or two for each place as well.
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20. Series: City Streets
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A series of location description supplements. Each details a particular establishment, site or shop. Adaptable to any fantasy campaign.
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21. RPG Item: City System [Average Rating:6.70 Overall Rank:1858]
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Though the cover and name might make you think this would be a generic urban supplement, it actually focuses on the city of Waterdeep in Forgotten Realms. Includes a GMs book with encounters, a variety of location maps and a larger map of the city. Still the material is designed to be more generically adaptable, so I've included it on this list.
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22. RPG Item: The City Watch [Average Rating:0.00 Unranked]
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Presents stat blocks and some ideas for using the City Watch as a device or foil in a fantasy city campaign.
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23. RPG Item: City Works [Average Rating:6.38 Overall Rank:4924]
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A large collection of generic material for any d20 fantasy city: includes a city design system, urban classes, encounters, and a discussion of how fantasy cities function.
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24. Series: Citybooks
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Perhaps the greatest series of city sourcebooks yet produced. Great writing, great art and a generic approach to statting out the NPCs make it them useful for any fantasy campaign. Each book offers highly detailed and interesting locations complete with adventure seeds, illustrations, maps, and intersecting stories. The locations detailed within each book have some nice cross-over which can be ignored or used if a GM wants to place several of them in the same city. The books after the first each have a thematic. I'd say Citybook III: Deadly Nightside, Citybook V: Sideshow, and Citybook VI: Up Town are the three best.
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25. RPG Item: Cityscape [Average Rating:6.33 Overall Rank:2458]
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A guide for D&D 3.5 which seems aimed at the players, including new city-based classes, spells and feats. Could be useful to set up new and unique details within a fantasy city. Written to be generically applicable to urban campaign centers.
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