From the Publisher's Website:
Heroquest was started in 1986 by Mark Roberts. Our headquarters have always been in Gloucester, UK.
We have an office which is manned 9-5 Monday to Friday. Here we deal with enquiries, and ensures that everything that happens on events is pre-planned and organised down to the finest detail.
Every event is catered to cater for all tastes and preferences.
We run events throughout the UK ranging in duration from weekends to 6-day events. In previous years we have run up to 5 events per month, and the longest event we've ever run lasted 11 days.
Currently we run one event each calendar month for basic adventurers up to experienced Heroes within the system. The 3 types of Heroquest events are:
- Adventure Weekend - a multi-party event, lasts for about 40 hours
- Special Event - a single-party event, lasts for roughly 64 hours
- Quests - epic adventures that last for approximately 6 days
Throughout the spring, summer and autumn, all the events are hosted at Candleston Castle Campsite, an amazing 100-acre site specifically set up for live action role playing events. During the winter months Heroquest uses a variety of different scout camps situated all around the UK.
The events themselves are full of rich campaign and detail. Whilst each event is a complete adventure itself, it is also part of this detailed campaign and benefits from continuity where each character has the freedom to act as they wish and whose actions could influence future events.
The Heroquest Game
The Heroquest system is set in a specific world, the world of Orin Rakatha. You take on the role of a person (a character) in this world and for a time, live out what happens to that character. The decisions and actions of the character are your decisions and your actions. The consequences and repercussions of those decisions and actions will follow your character (and many others) from adventure to adventure.
The idea is always to have fun. This is true for the player characters, non-player characters (monsters) and the referees as well. The Heroquest system is a co-operative campaign system. We assume that the characters will collaborate rather than working against each other, although there is no problem with having some friction in the party. This spices things up and injects good role-playing opportunities, but ultimately we look for everyone to pull together against the common enemy.