game rules introduction:
ROGUE SPACE-The Game Philosophy
Listen; there's a hell of a good universe next door: let's go. –e.e. cummings
What do I need to play?
These rules, friends, paper, pencils, 6 sided dice (known as d6), time and
I think with Rogue Space I am going to keep everything small, focus on exploration and discovering what is out there in the inky vast darkness. Much like any fantasy RPG, Rogue Space assumes players are on the frontiers, their ship is their refuge, and danger is should be expected anytime they leave it. I am not sure how...or if...I'll really answer any of my own concerns, but it will be a game I'd like to play and will fit my own ideas of what makes neat sci-fi from Space hulk, to Aliens, and hopefully beyond.