Crimson Empire is a dark fantasy RPG written by Chris Loizou. It's second edition has been renamed to Cursed Empire for trademark conflicts with Lucasfilm.
The game is set in Thargos, a world ruled by a once mighty empire that was shattered by storms, floods, volcanoes and earthquakes. What remained were many small clans and factions, rivaling for power. The playable races include humans, elves, dwarves and derg (the latter being cross-breeds between elves and dwarves).
Crimson Empire characters have 10 attributes that have values from 3 to 20, determined randomly. A character's race modifies these values further. The race also restricts the classes a player may choose for his character.
Skills are rated in percent. Alls skills have a base value modified by an attribute. The selected race and class raise certain skills.
Crimson Empire uses an experience level system for character advancement. The experience points required to gain a new level are determined by the character's class. To raise a skill after gaining a level, a character must have used the skill successfully once. In this case, the player must roll higher than the skill value to increase the skill by a small random amount (1d4 or 1d6). By scoring critical hits, the character can gain up to three additional rolls for each skill. The character can only increase each skill once per level, but in the case of successfully increasing the skill, unused rolls add 1 percent to the skill, each. A character may also increase his energy (hit) points and magic points, sanity points and language ranks with each level-up.
The basic attack roll in Crimson Empire is made by trying to roll under the weapon skill with a d100. If successful, a hit location is determined using a hit location table. The target of the attack makes a parry/dodge throw using the appropriate skill, adjusted by the dodge/parry value of his armor for the hit location. If the attacker still hits, he rolls for damage. The defender then makes an armor roll. Each armor type has a percentage chance to absorb damage for each of the three damage types (hand to hand, hacking/slashing and impact/crushing). If the armor roll is successful, the defender makes another roll - again depending on armor type and damage type) to see how much damage was absorbed. The remaining damage is subtracted from the energy points of the hit location, eventually requiring a pain endurance roll to stay conscious. There are also several tables for critical hits, critical failures and critical damage.
Magic spells in Crimson Empire are composed of a series of runes that have different effects. This allows characters to create their own spells. Spells must be readied prior to use, and readying them costs a number of magic points.