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Description Edit | History

The Dungeon of Doom is a set of rules to run mass numbers of people through a 20 room Dungeon as part of a play-by-forum or play-by-geeklist approach. It was designed by Dave Bernazzani and run by more than 30 DMs during the August 2011 celebration of RPG Geek's 2 year anniversary. We had to cap the # of adventurers to 800 total. That's one heck of a pileup in the Dungeon!

I Dare Ye to Enter
Into the Darkness and Gloom
I Dare Ye to Survive
In the Dungeon of Doom

What Makes Us Explore
What Makes Us Go Yonder
Deep into Danger
Others will Ponder

The Adventurer Knows
With Dagger and Rope
What we Hold in our Heart
Is Courage and Hope

More Information Edit | History

Memorials to some of the brave adventurers can be found here Fill The Tavern Graveyard

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Pg. 1
Rank 3933
Num Ratings 15
Average Rating 6.60
Num Owned 10
Prev. Owned 3
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Comments 7
Year Published 2011
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Statistics
RPG Rank: 205
Num Ratings: 40
Average Rating: 6.86
Standard Deviation: 2.15
Num Views: 3056
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.8
Fans: 28
Personal Comments: 16
Users Owning: 14
Users Wanting: 0
Users Trading: 0 [find trade matches]
Price History: View
Total Plays: 63
Plays This Month: 0
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Pg. 1 of 1
3 Simulation Source Code
This is the C source code for the Dungeon of Doom simulation. It isn't deliberately obtusely laid out or structured, however speed of execution is paramount in this kind of endeavour and given a choice between clarity and speed, the latter always won. It needs to be compiled (with the highest possible level of optimisation) and then run from a command line. There are a number of command line arguments and options which are poorly explained. Running without any arguments will simulate 1,000,000 visits to the Dungeon of Doom by a Brute and display the results. It has only been built and run on Mac OS/X Snow Leopard and no guarantees can be given that it can be compiled or run anywhere else. In fact no guarantees can be given at all. It should be considered as being unsupported...
English
2011-08-09
15 Analysis of Progress by Simulation
The results of an empirical analysis of the chances of survival and progress into the Dungeon of Doom. This analysis examines not only the expected progress using a naïve approach of charging forward but also looks at the special abilities of the Nimble and Fizzle in some depth. Each result is based on 100,000,000 separate simulations of an adventure into the Dungeon of Doom.
English
2011-08-09
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