From Remnants Role Playing Game "Welcome to Remnants:"
What would happen if primitive peoples living in the burned out wastes of their forebears had access to the deadliest weapons of war? Would they ever rise above barbarism or would they remain locked in unending battles? Would they ever understand the war
engines at their disposal or would they languish in ignorance? Remnants is a game about answering these questions.
Players in Remnants take the role of "Ishinari." They are warriors who enter battle clad in armoured combat mecha known as Battle Remnants, or Ishin. They may fight for their clan, tribe, family or city-state, or they may fight for honour, money, power, or just to survive. Anyone can be an Ishinari and all must choose their own path.
As a mecha game, the Focus of Remnants is less on tactical details and more on cinematic action. Stats and rules are just complex enough to ensure maximum variety between each character and their mecha, while things like Reserve, the Rule of Awesome, and critical failures add a more cinematic feel to the game. There’s no tactical map and while some exact numbers are listed in terms of ranges and speeds, they are intended more as guidelines than actual hard and fast numbers.
The GM of a Remnants game is responsible for determining the exact style and pacing of the game, and his or her rough plans should be laid out in advance.