Dark Fantasy is a paper based Fantasy Role Playing Game where players are transported to a Dark Ages world of Magic and Mystery in a place not unlike Europe late in the Dark Ages.
The world of Dark Fantasy appears much like our own though it is touched by fantasy. It is woven with the stuff of legends and dreams. Life is the bonding of the elements with the soul and the subtle forces of macic shape the universe.
Dark Fantasy is a highly structured and well considered game that has been designed to have the best possible mix of realism and playability. From the Character to Combat to Magic, the rules have been designed to have a realistic and logical feel. Our aim was to create an atmosphere that allows the campaign to become a grand tale, worthy of a novel.
In addition to its advanced Character, Skill, Combat and Magic systems, Dark Fantasy has an unusual depth providing a great array of miscellaneous rules such as rates of movement, Fire - its use, effects and ignition rates and capacities of various materials, Drowning, Falling, Atrophication of Attributes, Rustiness from lack of use of skills, Effects of Alcohol, Death and Diseases and Sleep. In addition, Dark Fantasy includes a range of optional combat rules that may be ignored to simplify the game, or included to enhance realism.
Never again need your game be spoiled with rules that do not make sense. Dark Fantasy provides the ultimate environment for escape with your imagination being the only limit.
The primary mechanic used in Dark Fantasy is a roll-under percentile roll. An assortment of dice are used for attribute determination and weapon damage.
The Dark Fantasy game consists of 3 books: Main Rulebook, Arcane Law (rules for magic), and The Campaign (game master's guide)
The books are available as a free download from the author's site.