Kill the GM and Take their Stuff
Serpent's Tooth is a tabletop game of collaborative storytelling. In it, we choose a King, create a Kingdom to rule, then play out a series of scenes to discover what happens.
At the start of the game the King possesses three Regalia: a crown, castle, and sword, that give them authority over the characters, places, and threats in the kingdom. Like a Game Master in a traditional role-playing game, the king wields vast power over their Kingdom.
The rest of us play members of the Kings Court. We might begin as subservient nobles, losers, jocks, or lowly dish-dogs at a fast food restaurant, but through play, when we seize the King's Regalia, we seize the Narrative Authority that goes with it. Serpent's Tooth is fun, fast, and a little profound. It is both a love letter to the golden age of RPGs, an an exploration of what it means to rule.
"This game takes my revenge fantasy to a safe space."
"I've had a dream for decades about a game that comes out of the box and facilitates compelling stories with minimal setup. The Regal Edition of Serpent's Tooth is the closest thing yet--it's quick, elegant, and as sharp is its name."
-Jay Loomis (Editor of Dungeon World)
"Kill the GM and take his stuff is the pitch, and Serpent's Tooth delivers." -Giant Fire Breathing Robot
"I call the clever things the game does magic tricks because that's how they felt to me - for being so minimal, they were really powerful." -We Are Lost in Play