The GRAM Role-Playing Game is a tabletop roleplaying game from freelance game designer Andrew M. “Fish” Popowich, who previously worked with Alderac Entertainment Group and Crafty Games. GRAM, named after Odin’s sword in the Völsunga saga, was created as a flexible system that focuses on the narrative first and approachable gameplay second. Development started in 2009 and the game was run sporadically at games stores around Michigan and at conventions such as Gen Con in 2013 and 2018. In early 2018 The Brotherhood of Cain: Patience of a Sinner became the first official release using the engine on DriveThruRPG. Several releases followed — both informational and playable modules — and a Patreon was started so fans can follow the game!
Easy to understand as both a player and as a GM, even if you’re unfamiliar with GRAM or inexperienced with RPGs in general.
Characters are built as a personality first, statblock second.
The game engine and characters were both created to be flexible and adaptable.
Conflict is resolved through social competitions and skill checks more frequently than combat.
All you need is one of the growing number of campaign modules available now, as well as a short set of rules and you’re Ready to Roll!
Existing module genres include Victorian supernatural horror, paranormal romance, modern military espionage, classic fantasy, cyberpunk noir, and many more!
Each module contains the setting information, scenario, and pre-created Iconic characters so that you can quickly and easily prepare for a session.
Creativity is encouraged! Suggestions for customization with tips and tricks are available from the development team to give you the inspiration needed to build your own world and Forge Your Own Saga!