Shapeshifters, dimwalkers and blótkings, draw your sword, weave your magic, and call upon the mighty gods of thunder and death! Step into the truly unique fantasy world of Trudvang, based on the Norse and Celtic myths and sagas. Beowulf, the epic poetry Kalevala and the fantastic art of the Scandinavian artist John Bauer are our inspirations for building this game.
Trudvang Chronicles is an award-winning fantasy roleplaying game based on the mysterious and dark Nordic and Celtic sagas and myths. Enter a world of enchanted forests, trolls, dragons, spirits of nature, heroes and adventures. Trudvang is both grim and dark, epic and yet down to earth, with a melancholic tone of an ancient age when nature was a living creature and magic was wild and strong. Above all, Trudvang is a saga…
The game is far from dungeon crawl, pink fireballs and endless adventures about glimmering treasures. It’s a game focused on the mysterious and hidden, nature as a spirit and supernatural force.
Apart from the world and it’s design, one of the most unique features of the Trudvang setting is magic and religion, whereas magic is more shaman-like and down-to-earth, and each race, and even region, has it’s own religion and faith. Creation of men, elves dwarves and their myths, gods and beasts play an important layer to the play.
The game is a skill-based BRP-clone with archetypes such as Warrior, Thief, Bard, Shaman etc. and a set of Character Traits (Strength Charisma, Perception, etc.).
Skills are divided into “General skills”, “Disciplines” and “Specialities”. General skills are broad and general, Disciplines are more focused and Specialities are a very specific expertise. The character gets access to disciplines and specialities as he/she advances in the skill.
All skills are built upon a D20 system (roll below your Skill-level to success).
Combat mechanics center around actions and modifications for difficulty and Skill level. Rolls for damage is “open-ended”, meaning if you roll 10, you roll again.
In combat, every participant has what is referred to as “Combat Capacity”, which is measured in combat points. The character uses his/her Combat Points to perform different actions in a combat round such as attacking, parrying, or several other things that might affect the battle. The number of combat points a character has is equal to the skill value of the Fighting skill, but can also be raised with the help of certain disciplines and specialties. The combat capacity is DYNAMIC, which means that a player can decide from one initiative to another how many combat points he/she wants to use when attacking or parrying. The same rules apply to the people and creatures that the game master plays.
A similar principle is used for both Spells and Prayers. However, the number of points for priests is dependent on what god/s the priest worships and the rituals needed for acquiring the points. Blót (sacrifices) for Stormlanders, Pacs and Oaths for Mittlanders, and time spent in prayers for the Tenets of Nid (the Westmark religion). Dwarves forge runes into sacred items and elves use the mighty “star harps” to gaze to the stars to connect with the long lost gods.