From the Introduction:
The players in this game are all Clients in a real-world, modern day setting undergoing group therapy. They all have serious psychological disorders which are damaging them and those closest to them. Everyone has come to the therapy session as a final attempt to get their lives back on track.
This game is recommended for 3-4 players.
The Clients have a shared history and childhood. Between the ages of 6 and 12 they spent most school Summer holidays together. None of them have clear memories of those holidays other than the knowledge that they were important and have somehow bound them together for life.
The Clients have all repressed memories of a magical world that they visited often in those Summer holidays. Many things happened in that far away land and those repressed memories hold the key as to why the Clients have all self-destructed so spectacularly in the years since. Players will build up and create the memories of what happened in that world; uncover the events that scarred them and work to resolve them to allow each client to heal.
You can use a pre-existing world from children's fantasy fiction or create your own entirely new fantasy world through play.
But the key driver for all the Clients is:
- You are in the game to sort out and resolve your problems together.
This is a game exploring the dark side of the human psyche. High levels of immersion are encouraged but please do be sensible, there may be material in this game which could be triggering or upsetting so be thoughtful and respectful in how you approach it. It is not cool to bring your real world issues and relationship problems to the game and expect the other players to deal with them.