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Information
Primary Name
C.O.P.S.
RPG Mechanic
Alternate Names
COPS
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ObjectID: 19587
Description Edit | History

From publisher blurb:

COPS se propose de vous entraîner dans un proche futur, celui de la Californie des années 2030. Jeune recrue fraîchement émoulue de l'Académie de Police, fils à papa pistonné, ex-fédéral ou vétéran issu de la police ou de l'armée, c'est à vous désormais de combattre le crime sous toutes ses formes au coeur de la Cité des Anges, en intégrant les rangs de l'unité COPS - Central Organisation for Public Security, élite et vitrine d'un LAPD à bout de souffle.

Trois décennies nous séparent à peine de l'univers du jeu, mais la face du monde a diablement évolué - affrontements nucléaires, guerres civiles, famines, certains pays ont même finis "privatisés" par de puissants consortiums. La situation américaine n'est guère plus brillante de son côté, avec une montée en puissance des puritains et des conservateurs, qui n'ont de cesse de stigmatiser la "Babylone" des temps modernes - autrement dit la Californie. Lasse de servir de dépotoir et de défouloir, celle-ci décide de proclamer son indépendance en 2026, rapidement suivie d'Hawaï et du Nevada. Votre mission ? Rien de plus que de veiller à la sécurité de ce nouvel état souverain, déjà rongé par la pollution, la corruption et la surpopulation, tandis que chaque citoyen se prépare anxieusement au Big One, au séisme qui engloutira la région entière... Si l'Homme a marché sur Mars et s'il s'apprête à coloniser les fonds marins, la terre ferme n'est plus qu'une vaste plaie béante aujourd'hui.

Dans la droite lignée de Berlin XVIII, déjà produit par l'écurie Siroz, COPS vous entraînera tout droit dans le quotidien peu réjouissant du commissariat central de Downtown LA, avec son lot d'enquêtes, de vacheries administratives, de guerres des polices, de ripoux et de héros sous-payés, le tout au sein d'une unité qui a (en principe) toute autorité sur le Comté de Los Angeles - et le troisième taux de mortalité de la police. Mais si les personnages sont tous appelés à porter le même uniforme, le jeu n'en demeure pas moins varié en termes de carrières proposées : le COPS rassemble 200 flics de tous les horizons possibles, qui se doivent d'être aussi habiles au Colt Afrikaneer qu'avec un tube à essai, de manière à "Servir et Protéger" au mieux le contribuable californien.

Le système de jeu se veut quant à lui des plus fluides et fidèles à l'univers : lancez autant de d10 que le score de telle caractéristique (entre 1 et 5), le but étant d'obtenir avec chaque dé un score égal ou supérieur à votre compétence (vous l'aurez compris, plus une compétence est élevée, moins le personnage est bon), de façon à réunir entre 1 et 5 réussites selon la difficulté de l'action entreprise. L'initiative ne laisse aucune place au hasard : chaque joueur décide du moment auquel il intervient, mais plus il agit rapidement, plus il obtiendra de malus, et vice versa. Il est à noter que ce système se veut meurtrier : en dépit des protections et armures, les points de vie défilent ainsi à vitesse grand V : la police a besoin de flics prudents et raisonnables, pas de têtes brûlées qui finiront rapidement avec une médaille à titre posthume...


Translation :

COPS offers you a trip to the near future, 2030s' California. Fresh rookie from the Police Academy, daddy's rich boy, former Fed or vet from the police or the army, it is now up to you to fight crime in all its forms in the heart of the City of Angels, joining the C.O.P.S. - Central Organization for Public Security, an elite unit within a hapless LAPD.

We are a mere three decades from this game's setting, but the whole world has changed terribly - nuclear confrontation, civil wars, famines, some countries have even gone "privatized" by powerful consortia. America doesn't fare much better, with a rise of the Puritans and the Conservatives, constantly spurning the "Babylon" of modern times - ie California. Tired of abuse and serving as stress relief, the Bear State decides to declare its independence in 2026, quickly followed by Hawaii and Nevada. Your mission? Nothing more than to ensure the safety of the new sovereign state, already plagued by pollution, overpopulation and corruption, while each citizen anxiously prepares for the Big One, the earthquake that will engulf the entire region... If man walked on Mars and if they are going to colonize the seabed, the land is now no more than a large gaping wound.

In the line of Berlin XVIII, already by Team Siroz, COPS will lead you straight into the grim daily routine of Central Police Station in Downtown LA, with a lot of investigations, administrative nasties, service wars, corrupt officers and underpaid heroes, all within a unit which (in principle) overrules any authority of the County of Los Angeles - and boasts the third highest fatality rate within police. But if the characters are all called to wear the same uniform, the game stills offers many different careers: COPS comprises 200 cops from all walks of life, which should be as adept at Colt Afrikaneer as with a test tube, so as to "Serve and Protect" best the Californian taxpayers.

The game system is intended to be most fluid and faithful to the universe: roll as many D10 as your attribute (between 1 and 5), aiming to get dice equal to or greater to your skill (you'll understand the higher a skill number is, the less the character is good), so as to gather between 1 and 5 successes depending on the endeavor's difficulty. Initiative does not leave anything to chance: each player decides when it occurs, but being faster means a penalty, and vice versa. It should be noted that this system is intended to remain murderous: in spiteof protections and armor, hit points drop at high speed: the police need cautious and reasonable COPS, no hotheads who will end quickly with a posthumous medal...

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