From the Afterword:
Everything is Dolphins occupies a curious place. While it is clearly the work of someone new to the design of role-playing games, it also displays the some of the sophisticated sensibilities one would expect from an old hand. Rather than the excess of complexity that clutters most freshman efforts, Everything is Dolphins offers concision and simplicity. The author gives few examples to illustrate how to use the system and no sample adventure, leaving much to the player's imagination (and effort). With its bare bones, lacunae, and undeniable beauty, Everything is Dolphins is the role-playing game analogue of outsider art.
The visual artists whose images appear in this book range from gallery regulars who show in Chelsea to people who aren't merely self-taught, but who are still teaching themselves as we watch. There are "high" and "low" artists, but no established illustrators, and all have been shanghaied into drawing dolphins.
Ray Weiss wrote a serious role-playing game where you play a dolphin in a world without humans. Despite the unorthodox premise, I feel no irony in his game; I feel excitement and the enthusiasm of discovery. My hope is that this illustrated, "curated" version of the game measures up to the original version in the Appendix.
It is hard to compete with penciled drawings in a notebook.