Twilight: 2013 is the licensed third edition of Twilight: 2000, GDW's classic roleplaying game of gritty military conflict and grueling daily existence in the devastation of World War III. This core rulebook provides a complete setting in which players can take on the role of any survivors of the end of the world, from soldiers fighting the desperate last battles of the Twilight War to ordinary men and women struggling to rebuild shattered lives and cities. The staged complexity levels of the Reflex System, Twilight: 2013's all-new game engine, allow gamemasters to balance speed, detail, and lethality according to their own preferences.
Twilight 2013 is a post-apocalyptic roleplaying game of gritty military conflict and grueling daily existence in the devastation of World War III.
The game's mechanics, the Reflex System, use a set of staged rules where game masters and players can balance speed, detail, and lethality based on their preferences.
It is the near future. The Collapse is over. Years of accelerating decay culminated in a brief and vicious global war. When it came, the final conflict seemed almost an afterthought in the wake of disease, famine, natural disasters, and economic and political failures on a previously unimaginable scale. None of these calamities could have ended the world by itself. Together, they brought the engines of civilization to a grinding, blood-soaked halt. Now, as the apocalyptic Last Year draws to a close, scattered survivors band together against the darkness. You are one of the ten percent of humanity to make it this far. Some would call you fortunate. You're not so certain.
Will you raise the flag of a fallen nation in the hope of rallying dreams to rise phoenix-like from radioactive ashes? Walk across half the world to see home one more time? Carry on a fight in the name of causes and leaders you've outlived? Cast your weapons into the weeds and carve out a new life where you now stand? Will you light the watchfires against the coming night - or will you help kindle the pyre of history? The choice is in your hands now. The last words from home set you free: "Good luck. You're on your own."
Brand new game system devoted to realistic modern game play.
Expanded character creation allows for a diverse range of character types - from military to civilian.
Familiar features of previous editions such as the Character Generation process and Coolness Under Fire.
A modular ruleset to provide complete flexibility over the level of gameplay.
The armour values given for the FV510 Warrior assume only the basic vehicle, and take no account of the various up-armouring programmes that have been applied to the vehicle since 1990. Moreover, the statistics given for the base vehicle armour, drawn from GDW’s Twilght:2000 2nd edition, significantly under-represent the armour protection of the vehicle. This article provides revised basic armour values for the vehicle (with justification), plus armour values for the various up-armoured versions of the vehicle.