It was designed as an introductory game and was released for free at the RPC gaming convention in Cologne in 2010.
Die Minotauren is set on the northern continent of Aratesh which is the homeland of the minotaurs. For several centuries it had been dominated by the Ustamani, a human-like race that subjugated the minotaurs after decades of bloody warfare. The game is set at the same time as the novels shortly after the minotaurs have won back their freedom.
The game system is based on a d20. To succeed at an action, a player has to roll a d20 and roll at least a 10. A negative modifier is applied to the roll depending on the difficulty of the attempted task. A character's abilities add a positive modifier.
A character has 12 abilities like physical effort, combat, memory, education or magic. There are no additional skills.
Character creation is quite simple. The player selects a race (minotaur, ustamani or the barbarian-like thramen), distributes 20 points among his abilities and buys equipment.
A character can earn talent points during play for heroic deeds or good role playing. These points can be used to modify a skill roll, re-roll a die or to pay for ability increases.
Combat is started by determining initiative. A character has two pre-determined initiative values for physical attacks and magic. Attacks and spells are ability checks. Any offensive action has a base damage value that is increased by the number of points that the die roll exceeds the target value. Damage is subtracted from hit points.
Every character is able to use magic as long as he spent at least one point on the magic ability. The sum of four mental abilities determines how many spells a character can cast per day. He can cast more spells by spending talent points. There are no pre-determined spells. The player can describe the spell effect which determines the difficulty based on the effect, damage/protection/healing value, distance, and duration.