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Description Edit | History

From the introduction:
Clockwork: Empire (is) a steampunk role playing game set in a Victorian world of gothic horror. Players take the role of exceptional individuals within the British Empire of 1896 as it strives to maintain tradition in the face of scientific advancement, powerful mystical practices, and the Pontus - the primordial chaos which is slowly reclaiming creation. Characters fight against the supernatural horrors of a decaying world, and fight to build or destroy reputations so that they may ascend the social hierarchy. Reality itself is crumbling while debutantes vie for social currency, bureaucrats backstab one another, pirates plunder the seas and skies, and a few honorable men and women fight back against the chaos that is consuming the world. Intuitive card-based mechanics keep the action fast and fluid, and a robust social conflict system enables high-stakes intrigues to be the centerpiece of your story.

From website:

Clockwork: Empire is a steampunk roleplaying game set in a Victorian world of gothic horror. Players take the role of exceptional individuals within the British Empire of 1896 as it strives to maintain tradition in the face of scientific advancement, powerful mystical practices, and the threat of the Pontus – the primordial chaos which is slowly reclaiming creation. Reality itself is crumbling while debutantes vie for social currency, bureaucrats backstab one another, pirates plunder the seas and skies, and a few honorable men and women fight back against the chaos that is consuming the world.
Stories in Clockwork: Empire can see characters struggling against the supernatural horrors of a decaying world, building and destroying reputations so that they may ascend the social hierarchy, or anything in between. The Quick-Start Rules cover all the basics of the system, which uses a brand-new card mechanic.

  • An intuitive card-based core mechanic keeps the action fast and fluid. The rules are simple and easy to learn, but robust enough to allow for infinite imaginative possibilities. It is truly a system where player creativity is not penalized, and the core mechanics support specialized actions such as feinting or grappling without players needing to learn lots of extra rules.
  • Clockwork’s social conflict system enables the complex world of Victorian social politics to be the center piece of your story. Characters have the equally satisfying options of solving their disputes with words or guns. The system allows for social conflict to flow into physical conflict, and even back again if the characters are good negotiators or intimidators. Hence, strong social characters are just as valuable to the game, even in physical conflict.
  • The card-based Initiative system allows characters to act at any given moment, and gives them the ability to immediately react to any actions taken against them. This frees social and physical conflicts from being linearly structured and allows them to flow more like players would naturally tell a story.

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