from the Kickstarter
A creative and tactical system for running your very own tabletop RPG. The universal engine is as rowdy, edgy, or dark as you are. Qualitative character Traits and shared Themes to add dice to their pool, banking small successes on early turns to build "Drama" that carries over to future rolls. When you feel like making an attack, you add up your Drama and play to more Traits and Themes to roll against your opponent. The defender does the same, and high numbers win. Every die of mine that beats your highest counts as a success.
"Playing to" Traits and Themes affords open-ended creativity, while deciding how to spend your successes after a winning roll is all strategy. Powers are effect-based, and each roll opens up dozens of options. Oftentimes, shilling out damage is the least of your concerns, and different choices can cause Status Effects, deploy penalties, summon familiars, etc.
To sap your enemies' escalating Drama, build new qualitative conditions on the fly. Flip over a table, light a fire, jump for cover, scale a wall, reload a weapon, give someone a wedgee. Be creative! Whatever you decide is written on an index card and placed on the table, instantly becoming part of the mechanics of the scene. The system constantly dips back and forth between creative, open-ended narrative and sharp, mechanical tactics.