Savage Kingdoms is a heroic sword-and-sorcery roleplaying game set in a unique and gritty Dark Ages-era world. Designed by actor and occasional game designer Mike Yow, SK approaches fantasy roleplaying with a fast and immersion-based style.
The core SK mechanic runs on the roll of a single twenty-sided die. The GM may use other die types, but only d20s are necessary. Results are compared to a Difficulty Level (DL), with an "exploding 20" system for critical successes and an "imploding 1" for critical failures.
The Savage Kingdoms character creation process allows for full customization, with race and culture being the defining feature. Players assign Attributes, Talents, Weaknesses, Skills, and Gear, and some may even dabble in the mystical arts of air, earth, fire, water, life, death, or shadow!
Combat is swift and gritty, and if one isn't too careful, deadly. Attack and damage is handled off a single d20 roll, and Brawling, Melee Weaponry, Ranged Weaponry, and Magical Arts are treated as any other skill. Stamina helps determine how often you can ply certain Battle Talents or Spells, both ritual and non-ritual.