The system will be called "CJ Ruby's Exploding Aces: A Cinematic RPG". The game uses 6-sided dice only, and the "Exploding Aces" refers to the fact that all 1s that are rolled "explode", or are rolled again (and again and again, if you keep rolling a 1). The system will be simple one, with plenty of room for flexibility for both GMs and players alike, and will focus on allowing GMs (called "Directors" in this system) to tell cinematic-style stories.
What does "cinematic-style stories" mean? Exploding Aces is being designed for fast-paced, action-filled stories that emulate 80s-style action movies, Clint Eastwood Westerns, or modern horror films. Ideally, each adventure should last one 4- to 6-hour game session, though cliff-hanger endings for a session are always a possibility as well.
The system will also include notes on different styles of play, including the traditional campaign-style game, emulating multi-sequel film franchises or long-running TV shows. It will also include notes for Directors on running short, one-shot adventures that are not connected to a campaign. Each game session might be a completely different genre, and the Director may even create the characters and hand them out to players in a pre-game "casting call".