From publisher blurb:
Primary Design Focus: Playing morally obligated characters in a world that makes moral obligations exceedingly difficult.
Why play Vow of Honor? It’s a game designed specifically for one reason: to play skilled warrior judges sworn to a strict honor code in a world full of dishonor. The system is fast and flexible, the setting is unique and supported by the rules, and playing as an Arbiter is an often resonating experience. You get to be a hero (fallen or not), and the game supports and encourages that.
Setting Highlights: Extremely distant dystopia focusing on humans living on the remnants of an artificial planet that has malfunctioned and decayed over thousands of years. The Arbiters emerged as the counter to a culture of brutal pragmatism and dishonor, surviving in the shadow of the Forebear Ruins.
System Focus: characters gain strength through a combination of skill and adherence to their code of Honor. The gameplay integrates with the narrative, guides character action, and creates morally charged scenarios.