"Hours have passed since I conquered the Ruby at the bottom of the Tomb of the Deep. Luckily I still have..."
A Scoundrel in the Deep is a narrative game originally published in Worlds Without Master (Volume 1, Issue 6 - Dec 2014) about being stuck on a delve with dwindling light. It uses a book / box of matches to pace the story and pressure players into acting quickly during challenges.
The game subsequently was published as a standalone product in 2016.