From publisher description:
STORY:
Synthicide is a tabletop RPG that supports planned sessions, improvised storytelling, and tactical combat.
Players take the role of sharpers – freelance humans and mutants trying to make a meager living through dirty work. They explore a post-apocalypse galaxy ruled by a tyrannical tech cult. Space travel, violence, and corruption are dominant themes.
Despite the chaos and hostility in the galaxy, the only unforgivable crime is synthicide: the act of killing a robot.
MECHANICS:
Everything in the game gets folded into one of your seven Attributes: Awareness, Combat, Toughness, Influence, Operation, Nerve, or Speed (A.C.T.I.O.N.S). Whenever you attempt something, roll 1d10 + Attribute. If you beat the difficulty set by the GM, you succeed.
Simple tactical rules govern battles that take place on a grid. The Gain Advantage system opens it up to improvisation – allowing players to imagine situational advantages that could force an enemy to move, take penalties, or lose their next turn.
GAME MASTERING:
Synthicide reduces prep time and helps improvisation with computer application tools that generate NPCs/enemies, traps, and outlines for mission ideas.