From the preface:
This is the first edition of the rules for DragonSpawn, a fantasy role playing system. This guide has been built around one general premise, that other systems are either too cumbersome, or too simplified, turning role-playing into Roll Playing. Too many games have devolved into, "Open the door, kill the monster, divvy up the treasure. Go to the next door..."
That is not what role-playing is about. Good role-playing can be done without dice, without ability scores, and even without a Game Master. Not that this system doesn’t use dice. To the contrary, one of my favorite things from gaming is a heavy velvet pouch that is filled to bursting with dice of every imaginable size and color, not to mention number of sides. This system uses ability scores as well, quite a few of them in fact.