You are here - in the Asylum - because of something you did. You don’t recall the specifics; not yet, but you’re here to work through your problems in a constructive manner.
You’re Insylum to remember.
You remember a party. A mask. A play...
You remember the end of the world.
You and your friends - what of them you have - talk and talk. About the past. About the things you think are real. You differ on many points, but you can all agree on one thing:
Sometimes it’s best not to remember.
When I wrote Night Floors for Delta Green: Countdown, I recall thinking that the Hastur mythos could be a game onto itself. Insylum is that game. It's an entire roleplaying game -- soup to nuts as they say, which allows the players to explore the horror and beauty of the Hastur mythos first hand. I think, maybe, it'll be my first ransom.