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Publisher's description:

Game World: We have a fully developed game world. The descriptions of each area include history, culture, mythology, and religion.

Character Races: 13 fully developed character races. Each race has a description of their appearance, culture, society and customs. (Ever hate playing those games that have lots of races and you have no idea what they look like or how they act. Just a name and some numbers.)

Attributes: 9 character attributes. Strength, Intelligence, Wit, Dexterity, Constitution, Appearance and Personality. There is also a movement point based system. Characters that are faster can now actually show it. Who says everyone moves at the same speed?

Professions: There are too many to list. The nice thing is characters of the same class can have different skill, abilities and powers at different levels. A character also has the option of learning the abilities and powers of other professions. Customization is much easier.

Development: An advancement system which reflects the amount of practice and use an ability gets. The more you use one skill the better it gets. You can also choose what you want to develop and perfect.

Magike: Finally a magic system that incorporates all types of casters and offers very flexible and fair rules for casting. It takes a bit more creativity and preparation on the part of the player but that's what magic is all about. Magi have to be creative with their spells to survive and now you do too.

Spiritual: There is a way to track life energy and soul energy. Cooperation between priests and magi can produce some very awesome benefits. Priests don't just pray and then cast spell like powers. Priests can actually control the flow of life energy.

Laws of Magike: There are laws of magic and accounts for volatile magic that are based on anthropological systems that exist in shamanic and aboriginal cultures. These are the laws taught in university level anthropology classes.

Combat system: There is a basic and advanced combat system. You can be as accurate as where you landed a blow, to how much damage you armor sustained, to how much damage you took from the force of the blow. Individual body parts can be damaged and destroyed.

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