A Game of Artistic Transcendence
From the introduction:
In The Court of 9 Chambers, you are an artist, gifted with an understanding of a shared dreamscape known as the NoSphere.
Players take on the roles of surrealist and symbolist artists in the mid 20th century who have turned to mysticism. [This] is a game of egos, each artist attempting to gain control of this mystical realm through superior use of Ideal Forms (called Motifs) ... or, barring that, through dirty tricks.