Roleplaying at 1,700 kph
From the introduction:
Wake up! You have to go.
What's this? The Spirits speak to you all the time, but usually it's at your behest - make the sacrifice and they'll tell you where the best fishing is, or what the weather will be, or help you heal that nasty cut on your leg.
Wake up! You must travel west, beyond the sunset!
Quite insistent, really, but your sleeping mat is warm and it must be only a short time until dawn. Perhaps you've been chosen to go on a Spirit Quest - even to fetch Ice from the fabled Far Seas! But why would you have to be told in the middle of the night? Surely it can wait until morning.