From the introduction:
6 Degrees of Resolution is a game about assigning meaning to the whims of chaos. Throughout the game, six scenes will be played out, but not resolved. At the climax of each scene, one of the characters will have the opportunity to call on an experience from their past to help them in the current conflict. So rather than actually resolving the situation being played out, one of the characters will look off into space, the screen will get all blurry, and they will have a flashback. In that scene, a different character will have a flashback, and then another and another and another. In the sixth scene, however, something is finally resolved, and the lessons learned there will snap back through the other scenes like a rubber band, causing them all to resolve.