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Pace is a diceless game of resource allocation, where the choices a player or GM makes to resolve a situation involve spending "pips" to get a result rather than rolling dice. It also focuses on very, very lightweight character sheets. I've named the game Pace because I'm particularly concerned with the game running quickly when played, despite there being a touch of bookkeeping to it in the form of the pips. The complexity of spending the pips, too, should be kept as basic as possible.

Ultimately, this means I intend Pace to be a game that gets out of the way of the story. This places some burden back on the players and the GM, though, to cooperate, to trust one another, and to exercise a certain amount of get-on-with-it impatience
in a context of keeping things fun. If a detail in the system is a hang-up for you, ignore it. If an action's cost doesn't look right or isn't, dare I say the dread word, "balanced", change it.

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RPG Item: Pace
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Year Published 2003
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