From the introduction:
"Where do we come from?" is a question player characters have been asking for as long as there have been role-playing games. In most games, player characters appear with their statistics and add-ons distributed, with detail-minded game masters and players collaborating on backgrounds that fit the game or campaign at hand.
Normally, players create full-blown, head-turning vamps and bone-crushing fighters, but wouldn't it be a different experience for players to guide their character through its formative years, to nurture it from the dumpy girl to that beautiful woman, or guide the skinny boy who gets beat up before choir practice to a life of pumping iron and swinging clubs? Wouldn't it also be neat to have played through the reason the character is scared of heights, or why it never has sex on the first date?
Well, perhaps, and perhaps not. It could certainly be a different kind of role-playing game. And this NUELOW entry brings that different game to you. Ugly Ducklings and Ice Queens! allows GMs and players to rediscover the lost art of character development as no other game before it. The center piece of this game lets players guide NUELOW characters through their formative years: players can assume the role of children and guide them to maturity. In Ugly Ducklngs and Ice Queens!, players can abandon inhibitions of a different sort, as they guide their character through the process of learning those inhibitions while discovering more adult games.
If all of that sounds like we're trying to play to the "real role-players" out there, well, then we're guilty as charged. However, we'll try to keep the silly posturing to a minimum. We still aim to entertain, and we think using the highly flexible character generation system to create and play child characters was a hoot. We hope you agree.