Publisher blurb:
The Sigil System is built up of three parts. The first is a simple d100-roll-under system that utilizes only 20 Skills. No need to worry about talents, traits, attributes, and all that carry on. Anything you can think of doing can be done with these 20 Skills (and a further 4 potential specializations within each Skill). This makes both playing and GMing very easy as there general mechanic that you need to worry about, whether it comes down to combat, social encounters or even exploration. And with our modular Modifiers Tables, you make your games as narrative or granular just as you want them to be.
Next up is our realistic Wound System. With Hit Locations for the entire body and different severity of Wounds possible, every round combat and every fight will be putting you on the edge of your seat as one wrong move can put out of the encounter, the session, or even the entire game! Combat in The Sigil System is gritty and real where death awaits around every corner.
Lastly is the modularity of additional and extra rules. The Sigil System is made to be modded, so anything else you want to add onto these rules for your specific game, setting, or adventure is easily done.