From the introduction:
This is a game about social isolation and how technology can help us connect in spite of physical and emotional barriers.
There are two players in this game. One player is locked in a dark room, alone. This is a person with fear of public spaces that has ended in a comfortable and sad seclusion.
The other player, the free player, is in a public space during the day. This is a person with the ability and intent to help the locked player to get out of their personal prison.
The players speak to each other at distance by an electronic means of their choice.