Good Society is a collaborative roleplaying game that seeks to capture the heart, and the countenance, of Jane Austen's work. It is a game of balls, estates, sly glances, and turns about the garden. At least on the surface. Underneath this, just as in Austen's own novels, it is a game of social ambition, family obligation and breathtaking, heart-stopping longing.
Good Society is a rules light, player driven game. It can be played with a GM, or without one. It is driven by the trade of resolve tokens which allow players to change narrative details about the world, and make things happen.
The two other major mechanics in the game are reputation, which controls how society perceives and reacts to your character, and abilities, certain advantages your character receives from their family background. And, oh, did I mention there is mechanic for in-character monologues?
Games of Good Society typically last two or three sessions, though guidelines for longer play are included in the book.