Sixtacular is a genre-agnostic set of core rules intended to support any style of gaming.
Characters are defined by several "soft" values - Archetype, Quirks, and Motivation - and several "hard" values - Stats (Action/Brains/Contact) and Talents. Stats values are assigned from an initial pool of points. Talents grant bonus dice to a resolution pool.
Resolution uses a summed dice pool against a target number. Exceptional and "ridiculous" results may occur in some situations. One die in every rolled pool must be distinguishable and is identified as the "Weird Die"; a result of six on this die does not count for success and indicates "something weird happens". Combat resolution is deliberately fairly abstracted (e.g., this is not a "tactical" system).