EVENT is a game system designed to collectively manage the actions and interactions of a variable number of characters played by players and / or the gamemaster from a given event. The combination of these factors will lead to the natural definition of a story within the context of reference, which is called the setting.
The manual contains the main rules that allow you to start playing. None of these should be intended as mandatory or mandatory and each one of them can be modified or reviewed by mutual agreement between master and players: it is however advisable to play at least one or two games (which we’ll call sessions from now on) with the standard rules in order to fully understand the basic game mechanics.
At the end of (almost) each paragraph the reader will find a grey text box containing a concrete example (actual play) of the rule explained above.
The following things are required to play EVENT: a group of friends, a handful of 6-sided dice, some paper sheets and at least one pencil. One of the players, known as the gamemaster, will take care of the core elements of the story, while the others, the players, will play the role of a single character apiece.