From authors' web site, translated with Google Translate:
Devâstra is a game where the universe rests on an imaginary country freely inspired by the mythological India as it is painted in works like the Ramayana. In a country called Prithivi living individuals divided into a caste of which have been emerging for some time what are called Avatars. Revealed in their teens, these extraordinary individuals inherit an object with divine powers enabling them to fight for equality against the evil creatures that are gradually invading the country: the Asura.
As tensions between the kingdoms and exacerbated the caste system is questioned, players must fight to ensure that the Asuras did not destroy what humanity has enjoyed for several centuries.
Taking up the narrative of shounen (manga style aimed primarily at adolescents and young adults, leaving the spotlight clashes), Devâstra offers a colorful and dense for dynamic.
The system, based on the use of six-sided dice (D6), proposes rules specifically designed to combat the dynamic management (reserve initiative, magic, martial superhuman abilities) but also to create objects with powers immense: the Devâstra. Rather than offering a list of powers, the party has been taken directly to the tools to customize and create these credentials. For that, points are distributed among various factors (damage, protection, care, scope, duration...), player's choice.
The system itself uses the narrative of shounen several pressing issues: the Dharma (whether a character is a hothead, a pacifist, a hard...), points Involvement (to forge links between the characters and the world around them), the conviction (to draw in itself unsuspected forces), etc.
In addition to advice for developing typed shounen adventure and exploit various facets of the game, the book provides a basic introduction scenario dense exploring various facets of the universe and offering different future developments.