An RPG which bridges the gap between the speed and simplicity of the Original Seed and OSR games and more modern design sensibilities. We make adventuring dangerous, but we also make the PCs heroes, capable of daring deeds from the onset. Combat is visceral and plays well. Your Magi won't cast spells once and then forget them; they will cast their spells until it kills them...sometimes literally. Gone are ability scores which are of no use other than determining the modifier. We skipped the 3-18 and only use modifiers to your Attributes. We've made the game more about player choices and GM rulings vice mother-may-I; play how you want using our framework for adventure and role-play!