This is a game for Game Masters (GMs) of any experience level, designed to be accessible to players who may be entirely unfamiliar with Table Top Role Playing Games (TTRPGs). Character creation is optional and should take no longer than five minutes. Character progression is commodity-based, meaning there is no need to track or accrue experience points or comprehend sprawling research trees. Instead you become more capable by purchasing or collecting objects from your environment.
After a cursory read through the rule-set, you could start a game session with another player without them needing to understand the mechanics of the game at all. The dreamlike nature of the setting lends itself to learning and discovery through play.
‘Dreamlike’ is a term that belies the propensity for this game to digress into something terrifying and nightmarish. The environments you will explore within the Asphodel Complex are often common place despite being uncanny - environments that become more clearly simulacra the longer you consider them and more frightening and odd the closer you press and test them.
Players must either take their characters on a quest searching for an escape from the Asphodel Complex, or they will remain trapped in an endless cycle of dreams intercut with lucid interludes and terrible horrors.