Peace. Kids playing in mech wreckage. A ghost.
One last journey across an ancient battleground to find a pilot's final resting place.
A GM-less storytelling and map-drawing game for 3 or more players about how we remember war, how we forget, and all that remains when the echoes fade.
• 1-3 hours to play (usually 2+ hours if more than 4 players).
• 4 pages (excluding cover and hex map).
• 3 random tables for creating an advanced or low-tech landscape littered with destroyed mechs from the last great war.
• An optional blank hex map is also available to download and print.