APERTURE is a generic roleplaying system that absolutely hates that it’s a generic roleplaying system. It wants things. It wants to destroy binary success stories; rolls that add nothing more than confounding math problems and time sinks that slow things to a crawl; rules that simplify or streamline things at the expense of players’ strategic and tactical options; and endless tables and modifiers that sometimes stack, sometimes don’t, and force Google to become a mainstay on game night. Also, it knows that people really like rolling 20-sided dice, so it says, “Hey man, I like 20-sided dice too!” and intermittently lets you Roll it more times just for fun and to empower you to make bonkers shit happen.
Because, it wants bonkers shit to happen. Your bonkers shit. And it wants to do that with as little muss and fuss as possible without whittling down what you can do. Because what you can do is what makes the bonkers shit happen in the first place.
Where it adds complexity, it does so to empower you; where it removes it, it does so to remove tedium or valueless tasks. For example, asking the question, “Would having Lockpicking Tools help the Character to pick a lock?” Yes? Then you apply something. You don’t look up exactly what because it’s rationalized that adjustment to one mechanic – the one it’s named for, in fact.