Lu and Dom see each other every single morning. On the first ride of the day, at the first stop of the line, in the first car of the train. After a five-minute journey, Lu gets off the subway. See you tomorrow.
You could set your clock to their meetings, or bet your head on them. The world could end before they changed their routine. It is more than habit, more than tradition. It’s a constant of every possible reality, a pillar of the universe as we know it.
What in the world would happen if they ever lost sight of each other?
Till the end of the line is a scenario specifically tailored to accommodate a variable number of players. Let’s say, 2 to 30? The challenge is to all play with a single idea and only two characters, as we multiply the number of parallel dimensions in which the action unfolds. It’s the simplest, most practical solution, and it’s also eerily similar to the gaming equivalent of a speed date.