A game of expressive vandalism for 3 or more players.
from The Pitch:
On the streets of every dense urban area you’ll find the ignored, disenfranchised, rejects of modern society: Pigeons, Vermin and Strays. Animals fighting The Man* every day for the right to live.
While their parents have come to accept the injustice of living in a society literally designed by and for The Man, the new generation of urban wildlife have had enough!
Filled with a deep sense of dissatisfaction, they’re taking to the streets with a growing rage they lack the words (and the anatomy) to effectively communicate. Finding kinship in gangs, they’re expressing their anger and fighting the system through the only medium available to them: Symbolic Vandalism!
Players take the roles of various animals (Street Rat/Mouse, Pigeon/Seagull, Stray Cat/Dog) and a GM. Each species of animal has defined two unique abilities and three stats (Quick, Tough, and Cute). Stats are assigned scores by point-buy (8 points) plus one bonus point dependent on species.
Task resolution is accomplished by a d6 roll-under mechanic against the relevant stat.
Game length is defined by 6 "notoriety" circles, that are filled in as the gangs reputation increases.
Each character also has 8 "satisfaction" boxes, to be filled by each character as the game progresses. The boxes are filled according to the character's aim in committing vandalism—Destruction = rage, Art = art, Friendship = friends. The satisfaction boxes determine each character's future, post-game.