From the Game's Introduction:
Price of Power is a roleplaying game. In fact, it was created in only twenty-four hours as part of a challenge undertaken by others, as well, in order to see what exactly was possible in a limited amount of time and with no pre-conceived notions of design. You really need to have experience with roleplaying to proceed, but if you're an evil genius, come to take over the world, you'll probably do just fine.
This game requires some six-sided dice and two or more players. It is meant to be simple, yet functional. Since twenty-four hours is very little time, the latter remains to be proven. Please abuse and beat the hell out of the rules, and let me know how they work for you.
First things first. One player must direct the course of the game. He is, therefore, called the director. This is who sets the stage and tells the story.
If you are not the director, you are a superhero. At least you portray one while playing this game. If you are the director, you don't get to make up your own superhero. Instead, you can create all the innocents and villains in the game. Basically, you get to take a power trip and screw with the superheros. Make sure you're fair, though, because the players may be stronger than you in real life.
As a superhero, you are better than the average person. Better at what? Well, that all depends on how you spend the hero points allocated to you. But, before we get to that, let's talk about what makes up a superhero first...