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The Troubleshooters tabletop roleplaying game will take the characters to the mid-1960s all over Europe and across the world. They will find themselves at exotic locations, glittering metropoles, deep in the wilderness, or even in cozy country villages, where they face horrible foes: spies, wild beasts, mafia, mad scientists, villains, and relatives! The characters, ranging from athletes and explorers to journalists and inventors, are drawn into other people’s troubles and band together to solve them.

The Troubleshooters starts in 1965 in a world similar to but not exactly like our own. There are extra countries like San Angelo, Sitomeyang, Katsuichi or Arenwald. There are valleys that time forgot, mysterious temples hidden in the jungle, and secret laboratories beneath museums. The Concorde is already flying and carrying passengers, France is planning for high speed railways, Americans and Soviets have space stations in orbit around Earth, and a Japanese-French atomic rocket landed on the Moon in 1964. Still, Europe is divided by the Iron Curtain, there is no internet and no Google (you have to go to a library or an archive to look up stuff), and most people have just one telephone connected to a landline.

This world is threatened by the evil organisation The Octopus, trying to upend the fragile balance between the Eastern Bloc and the Western Alliance. Led by graf von Zadrith, The Octopus is just emerging from the shadows, ready to shape the world in their image.

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RPG Item: D1: Escape from Mont Blanc
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Year Published 2020
RPG Item: The Troubleshooters
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2 Generic A4 Character Sheet
An A4-sized character sheet I made for The Troubleshooters. If you have any requests or suggestions, let me know!
English
2020-08-01
0 Troubleshooters Percentage Success with Pips
This graphs shows the effect of positive and negative pips on success chance
English
2020-06-13
0 Troubleshooter Condition Cards
The sixteen conditions listed in The Minoan Affair are formatted onto 63mm x 88mm cards (suitable to be sleeved using standard sized sleeves). The PDF contains 2 sheets of A4, 9 cards per sheet. One set can be given to each player to help remind them what the condition does and how it's removed. They can be placed in front of the player or on their passport as a reminder. While there are only 16 Conditions, I added Drowning (as it seemed like a Condition) as well as a generic card called Conditions. They are pretty simple at the moment, just the text from QPS1, nothing fancy beyond a bit of formatting.
English
2020-06-03
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