- No-prep. Sit down and start playing immediately!
- GM-less. Every player has a protagonist character.
- Satisfying. The rules of the game create Gothic horror fiction.
- Annalise's Journal, a 24-page illustrated short story dripping with atmosphere.
- Six ready-to-play Guided Play Scenarios showcasing the diversity of the game.
- Works well for 2, 3 or 4 players and takes between 1 and 6 sessions to play.
This game is a set of rules intended for tabletop, face-to-face play. Though it comes out of the tradition of pen-and-paper roleplaying games, Annalise incorporates attributes of some board games and even improv and acting games.
- No preparation is needed (or even possible) – you start play as soon as you sit down, and there is no “homework” or preparation in between sessions, if you are playing for more than one.
- No singular game master – every player plays a protagonist, struggling against the Vampire. Players take turns guiding the scenes of other players characters, but there is no single person responsible for “running” the game.
- The Vampire emerges in play – because the game focuses on your characters, you only define the Vampire through the decisions made by those characters.
- Defined structure – a game of Annalise has a beginning, a middle, and an end, aiding you in bringing your story to a satisfying conclusion.
- Very flexible – every game of Annalise is unique because you create both the characters and the world as you play. You can play in any kind of genre or world you want, from contemporary modern-day to the world of your favorite novel or TV show.
- Low overhead – all you need to play is the rules, some paper and pencils, 5 or 6 normal 6-sided dice, and a handful of coins, poker chips or other tokens for each player.