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From the Game's Introduction:

As an old Call of Cthulhu RPG Keeper, I had problems with a percentile dice system. While players could easily determine if they were successful, *how* successful they were often broke the momentum of the game (especially if a player swiped up his dice before I asked!). Dice modifiers were arbitrary (do you divide or have a straight penalty?), as were automatic successes (make sure two players had a 20% to drive a car!)

Here's a quick-and-dirty way of using the Steve Jackson Games Cthulhu Dice die for a storytelling RPG, with variable degrees of success and failure. Note that the rules lean towards the characters succeeding in their skill rolls, necessary in CoC games where missing a clue often stalls the game. The Keeper is also given leeway to advance the plot.

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RPG Item: Cthulhu Dice: The RPG
Rank 7456
Num Ratings 5
Average Rating 5.84
Num Owned 14
Prev. Owned 0
For Trade 0
Want in Trade 0
Wishlist 1
Comments 0
Year Published 2010
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RPG Rank: N/A
Num Ratings: 3
Average Rating: 6.67 Ratings Breakdown
Standard Deviation: 1.25
Num Views: 2840
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0 Weight Breakdown
Fans: 1
Personal Comments: 0
Users Owning: 8
Users Wanting: 0
Users Trading: 0 [find trade matches]
Price History: View
Total Plays: 1
Plays This Month: 0
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