From the Introduction
TVG is focussed on playing U.S. soldiers immersed in the heart of the Vietnamese infantry struggle, threatened by Viet Cong soldiers, an unfamiliar and often hostile environment, the psychological pressure of war, and supernatural horrors hunting them. The default assumption is that you will begin play as a squad of new recruits, young men just out of boot camp. As this is the default assumption, you will find that the character creation system is geared towards creating characters who are not well-suited to the tasks they will be asked to perform. They have a minimum of training and competence. This system is not appropriate for creating highly-trained special ops troops, or even six to eightteen month combat veterans. If your gaming group wants to begin play with more capable, experienced characters, we suggest giving out significantly more "military" skills (possibly more than twice as many as are currently offered), significantly more violence hardening (+4 or +6 hardening is not inappropriate for experienced veterans), and possibly some pain hardening or higher attribute scores.